A powerful modpack for Luanti 5.6.0+!
I do not recommend using this modpack with technic, as this modpack aims to be an independent technology modpack. However, compatibility might be added at a later date.
Depends on fluid_lib!
NB! This repository follows the fork by sirrobzeroone but not guaranteed to be 100% feature parity going forward. Evert is the original developer of this mod and continues to work on it on and off again since August 2023.
- Machines have their own internal energy buffers, so the power system is closer to Minecraft's "Redstone Flux" than real-life electricity.
- Machines can be upgraded for speed and efficiency. There are no different tiers of machines or conduits.
This modpack makes heavy use of fluid_lib for transferring fluids between nodes which can contain multiple fluid buffers. This API is also used in melterns!
This modpack is tested to be (mostly) working in the following games: Minetest Game, VoxeLibre, Mineclonia, Mesecraft. Implementing new games should be relatively easy, instructions and examples are provided in the elepower_compat mod.
Machines for doubling your ore output and helping you create more powerful materials.
Powered tools that you can simply recharge instead of crafting them again.
Farming automation machines: automatic planting and harvesting of crops.
Nuclear power. Both fission and fusion are available!
- High crafting complexity for crafting lovers.
- A sawmill that gives 6 planks instead of 4 per log!
- Toggle your automation on and off using Mesecons.
- Seeds and other farming produce can be turned into power via Biofuel.
- Gases and (unrealistic, sorry chem nerds!) chemical reactions/processes.
- Teleportation technology.
- Powered lighting.
- A mining machine to get an endless supply of ores, as long as you have power!
- A bunch of materials and derived crafting components you can use in your own mods!
- Machine usage help available from an in-game guide book or from both craftguide and unified_inventory!
