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Releases: MAKMART/minecraft_clone

v0.2.0-pre-alpha

20 May 18:37
2e8d539

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v0.2.0-pre-alpha Pre-release
Pre-release

I haven't really got a name for it now

This is the second version of this experimental app.

$${\color{yellow}\textbf{Bugs Fixed}}$$

  • Fixed a bug that caused the mouse to not be able to change mode when in fullscreen
  • Fixed a bug that caused player's velocity to not be calculated correctly when on the ground
  • Fixed a bug that caused the collision system to freak out at high speeds and when the player collided with a block sideways

$${\color{green}\textbf{New Features}}$$

  • Random seed generation on every startup of the game

Full Changelog: v0.1.0-pre-alpha...v0.2.0-pre-alpha

v0.1.0-pre-alpha

30 Apr 18:50

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v0.1.0-pre-alpha Pre-release
Pre-release

I haven't really got a name for it now

This is the very first release of this experimental app.
Still in early development not much to say. Hope to improve on it and keep re-iterating.

$${\color{red}\textbf{Warning}}$$

This is a very early build and nothing should be treated as stable: EXPECT MAJOR CHANGES ON EVERY COMMIT!
I have yet to test the app on Linux and macOS, but I am planning to support all major platforms.
Moreover only x64 will be supported!
$${\color{red}\textbf{YOU MUST HAVE glew32.dll and glfw3.dll IN ORDER TO RUN THIS ON YOUR MACHINE }}$$ (This has been fixed in later versions)

Current features

  • Chunking system with SSBO for vertex handling with bit-packing
  • Player modes/states system
  • Collision system with AABBs
  • Block breaking/placing ability
  • Very rough sketch of a player model
  • Basic crosshair
  • Multiple block types

Full Changelog: https://github.com/MAKMART/minecraft_clone/commits/v0.1.0-pre-alpha