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README

This is LAB 12 Project I StarterKit. This project defines an Cube, Vertex and Fragment Shaders, Texture and uses the GLM Math Library to perform transformations. As such its a completed 3D cube project with rotations. Modify this example and experiment with rotate, scale and translate functions (see https://glm.g-truc.net/0.9.2/api/a00245.html#ga4683c446c8432476750ade56f2537397)

What is this repository for?

  • Lab 12 Experiment with a Cube Texturing All Sides Textured

How do I get set up?

Cloning Repository

  • Run GitBash and type the Follow commands into GitBash

  • Check Present Working Directory pwd

  • Change to the C drive or other drive cd c:

  • Make a projects Directory mkdir projects

  • Change to the projects directory by cd projects

  • Clone the project git clone https://MuddyGames@bitbucket.org/MuddyGames/gameplay-programming-i-lab12.git

  • Change to the project directory cd projects gameplay-programming-i-lab11

  • List files that were downloaded ls

Installation and Environment Notes

  • OpenGL runtime DLL's ( opengl32.dll and glu32.dll) are located within C:\Windows\System32 directory on 32-bit and C:\Windows\SysWOW64 directory on 64-bit

  • Header files for GLUT (avoid GLUT use GLEW http://stackoverflow.com/questions/15613978/difference-of-freeglut-vs-glew) GL.h and GLU.h are located in C:\Program Files\Microsoft SDKs\Windows\v7.1A\Include on 32 bit C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Include on 64-bit

  • Linker library files OpenGL32.lib and GlU32.lib are located in C:\Program Files\Microsoft SDKs\Windows\v7.1A\Lib on 32-bit C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib on 64-bit

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Game for Gameplay Programming.

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