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Gridspace
A Sci-Fi MUD written from scratch in Erlang
Written by: Brian Williams (mixolyde)
Features Implemented:
Simple telnet connectivity
In memory login creation
TODO:
Permanent file-based data storage
Player objects/stats
Ship objects
Weapon objects
World/System/Universe design and objects
Starbase/Planet design, objects descriptions
Scanning and Navigating
Movement
Communication
Combat
NPCs
Missions
Player Economy
Mining
Team-based play
Nearly everything
Developers:
* Install the latest Erlang
* Start the Erlang shell
* In the shell:
* cd("checkout directory/src").
* c(build).
* build:all().
* cd("../ebin").
* application:start(gs_app).
* application:stop(gs_app).
This is probably years from being ready for team development
Players:
Ha!
Inspired by:
EVE Online (http://www.eveonline.com)
Tradewars 2002
Privateer
Elite
Battletech MUX (http://frontiermux.com)
Pardus (http://www.pardus.at)
Design Goals/Decisions:
* Player can own multiple starships, but pilots one at a time
* Player pilots in real-time using text commands for viewing surroundings and driving (google: Basic Mech Instruction)
* Player can buy and sell cargo, fight NPC ships, fight player ships, complete missions, craft, explore, build, design ship fittings
* Some kind of randomized instance maps for players/teams to explore
* Single systems of planets/roids/bases connected by jump gates
* Systems are a 2d plane for easy navigation and text display
* Long and short range scanning/probing
* Electronic Warfare
* Player skills affecting combat rolls
* Fleet/Squad play
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A Sci-Fi MUD written in Erlang
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