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I show three variants of how graph data (recursive, also self-recursive data structures with zero values) can be serialized in UNITY. I use the standard options of the system and do not use the serialization events. For the serialization of dictionaries, for example, I use a project from another GitHub user.

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How-to-simply-serialize-complex-data-structures-in-Unity

I show three variants of how graph data (recursive, also self-recursive data structures with zero values) can be serialized in UNITY. I use the standard options of the system and do not use the serialization events. For the serialization of dictionaries, for example, I use a project from another GitHub user.

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I show three variants of how graph data (recursive, also self-recursive data structures with zero values) can be serialized in UNITY. I use the standard options of the system and do not use the serialization events. For the serialization of dictionaries, for example, I use a project from another GitHub user.

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