Remember to check out the Community Texture Pack For LLBMM!
https://drive.google.com/drive/folders/1y1F2hbE-I4IXfeLJZ73_-tl9AJATSlTY?usp=sharing
Feel free to send me any skins you want added to the pack :)
HOW TO UPDATE YOUR MOD WITHOUT REINSTALLING:
Extract the new folder into LLBMM\mods and overwrite any existing files.
Open LLBMM and hit refresh mods!
Done!
First of all, thanks to Daio for creating high resolution visuals for this release!
Custom effects and texture additions:
- Added 3 part custom colored parries and clashes you can find color sliders in mod settings
- Candyheads should now match custom skins
- The effects when candyballs go thorough walls, and when you teleport should match candymans head color. (Experimental)
- Metal ashes outline can now be colored
- Ashes outlines now work properly ingame and in lobbies
- Omega Doombox skins can now have custom arms and smears
- Nurse Toxics canisters can now be edited from texture
- Grid spark effect color can now be edited from texture
- Jet bubble can now be custom colored.
General:
- Skins can now be sorted by changing author folder and skin names to include a number followed by a '#' (so: 001#skinName or 01234123#authorFolderName)
- Added a new module named ShowcaseStudio, it's skin showcase on steroids. You can find it in the normal showcase screen
- Fixed the real time skin editing memory pileup
- Fixed scrolling backwards through skins in unlocks screen
- Properly resets a grayed out skin if the local players skin no longer mirrors
- Custom skins no longer reset when you exit back to character select in training
- Fixed a bug where the wrong player would be assigned as local
- Player 2 will now face the proper direction at all times
- Now works under competitive rules
- A lot of optimizations and bug fixes.
- Updated skins in the community pack with new features.
- Updated Readme to include a lot of info.
And a loooot of other things i forgot to write down.