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172 changes: 45 additions & 127 deletions Setup/Resources/ROM3-e.txt
Original file line number Diff line number Diff line change
@@ -1,127 +1,45 @@
# Mario driver sprite
../obj/kart/mario.CGX $00000 $06000 $02000
# Bowser driver sprite
../obj/kart/koopa.CGX $00000 $06000 $0a000
# Princess driver sprite
../obj/kart/peach.CGX $00000 $06000 $12000
# DK Jr. driver sprite
../obj/kart/cong.CGX $00000 $06000 $1a000
#
# Ghost Pillar sprite
../obj/others/pole.cpr $00000 $00334 $00000
#
# Ghost Valley music
../sound/obake.cpr $00000 $002a2 $00334
#
# Monty Mole sprite
../obj/others/mogura.cpr $00000 $0032d $005d6
#
# Water/mud, grass effect and impact sprites
../obj/others/water.cpr $00000 $002b4 $00903
#
# Winner Flag sprite
../obj/others/checker.cpr $00000 $002df $00bb7
#
# Battle Mode Balloon sprite
../obj/others/ball.cpr $00000 $001da $00e96
#
# Thwomp sprite
../obj/others/dossun.cpr $00000 $00429 $01070
#
# Rainbow Road background gfx (2bpp)
../back/chr/star.cpr $00000 $00055 $01499
#
# Vanilla Lake road gfx (4bpp rev)
../mode7/chr/ice.cpr $00000 $00a5e $014ee
#
# Demo recorded inputs (1 - Yoshi)
../bin/demo_yossy.bin $00000 $000b0 $01f4c
#
# Lakitu, shadow, coin and sparks sprites
../obj/others/j-s-c.bin $00000 $00aa5 $08000
#
# Piranha Plant sprite
../obj/others/pakkun.cpr $00000 $004f6 $08aa5
#
# Pipe sprite
../obj/others/dokan.cpr $00000 $0035d $08f9b
#
# Race time font + Item icon sprites (2bpp)
../back/chr/abc.cpr $00000 $0040e $092f8
#
# Cheep-Cheep sprite
../obj/others/pukupuku.cpr $00000 $00508 $09706
#
# (04e7) compressed size $20 free space
# Squashed driver sprites
../obj/others/perapera.cpr $00000 $00363 $09c0e
#
# Mario Circuit Track background graphics (2bpp)
../back/chr/circuit.cpr $00000 $00148 $10000
#
# Ghost Valley Track background graphics (2bpp)
../back/chr/obake.cpr $00000 $0020e $10148
#
# Donut Plains Track background graphics (2bpp)
../back/chr/grass.cpr $00000 $001cd $10356
#
# Bowser Castle Track background graphics (2bpp)
../back/chr/castle.cpr $00000 $000c8 $10523
#
# Vanilla Lake Track background graphics (2bpp)
../back/chr/ice.cpr $00000 $000ca $105eb
#
# Choco Island Track background graphics (2bpp)
../back/chr/dart.cpr $00000 $001ed $106b5
#
# Koopa Beach Track background graphics (2bpp)
../back/chr/sand.cpr $00000 $000a9 $108a2
#
# Mario Circuit Track background layout (2bpp)
../back/scr/circuit.cpr $00000 $001e9 $10946
#
# Ghost Valley Track background layout (2bpp)
../back/scr/obake.cpr $00000 $001bf $10b34
#
# Donut Plains Track background layout (2bpp)
../back/scr/grass.cpr $00000 $00192 $10cf3
#
# Bowser Castle Track background layout (2bpp)
../back/scr/castle.cpr $00000 $002a1 $10e85
#
# Vanilla Lake Track background layout (2bpp)
../back/scr/ice.cpr $00000 $00126 $11126
#
# Choco Island Track background layout (2bpp)
../back/scr/dart.cpr $00000 $0015c $1124c
#
# Koopa Beach Track background layout (2bpp)
../back/scr/sand.cpr $00000 $00146 $113a8
#----------------------------------------------------------------------------
#
# Battle Course 3 track layout
../mode7/scr/battle/battle02.sss $00000 $000277 $114ee
#
# Battle Course 2 track layout
../mode7/scr/battle/battle05.sss $00000 $00031e $11765
#
# Podium ceremony music
../sound/final01.cpr $00000 $000210 $11a83
#
# Demo recorded input Donkey Kong J.r.
../bin/demo_kong.bin $00000 $000090 $11c93
#
# Demo recorded input Koopa Troopa
../bin/demo_kame.bin $00000 $0000f0 $11d23
#
# Driver face and little position number sprites
../obj/others/mark.cpr $00000 $00b9d $18000
#
# Donut Plains music
../sound/grass.cpr $00000 $0049f $18b9d
# Vanilla Lake 1 track layout
../mode7/scr/ice/ice02.sss $00000 $00f43 $1903c
#
# Credits color palette
../color/ending.cpr $000000 $00080 $19f7f
# (end 19fff)-rest 01h Empty Space
../obj/kart/mario.CGX $00000 $06000 $02000 # Mario driver sprite
../obj/kart/koopa.CGX $00000 $06000 $0a000 # Bowser driver sprite
../obj/kart/peach.CGX $00000 $06000 $12000 # Princess driver sprite
../obj/kart/cong.CGX $00000 $06000 $1a000 # DK Jr. driver sprite
../obj/others/pole.cpr $00000 $00334 $00000 # Ghost Pillar sprite
../sound/obake.cpr $00000 $002a2 $00334 # Ghost Valley music
../obj/others/mogura.cpr $00000 $0032d $005d6 # Monty Mole sprite
../obj/others/water.cpr $00000 $002b4 $00903 # Water/mud, grass effect, impact sprites
../obj/others/checker.cpr $00000 $002df $00bb7 # Winner Flag sprite
../obj/others/ball.cpr $00000 $001da $00e96 # Battle Mode Balloon sprite
../obj/others/dossun.cpr $00000 $00429 $01070 # Thwomp sprite
../back/chr/star.cpr $00000 $00055 $01499 # Rainbow Road background gfx (2bpp)
../mode7/chr/ice.cpr $00000 $00a5e $014ee # Vanilla Lake road gfx (4bpp rev)
../bin/demo_yossy.bin $00000 $000b0 $01f4c # Demo recorded inputs (1 - Yoshi)
../obj/others/j-s-c.bin $00000 $00aa5 $08000 # Lakitu, shadow, coin and sparks sprites
../obj/others/pakkun.cpr $00000 $004f6 $08aa5 # Piranha Plant sprite
../obj/others/dokan.cpr $00000 $0035d $08f9b # Pipe sprite
../back/chr/abc.cpr $00000 $0040e $092f8 # Race time font + Item icon sprites (2bpp)
../obj/others/pukupuku.cpr $00000 $00508 $09706 # Cheep-Cheep sprite
# (04e7) compressed size $20 free space
../obj/others/perapera.cpr $00000 $00363 $09c0e # Squashed driver sprites
../back/chr/circuit.cpr $00000 $00148 $10000 # Mario Circuit background graphics (2bpp)
../back/chr/obake.cpr $00000 $0020e $10148 # Ghost Valley background graphics (2bpp)
../back/chr/grass.cpr $00000 $001cd $10356 # Donut Plains background graphics (2bpp)
../back/chr/castle.cpr $00000 $000c8 $10523 # Bowser Castle background graphics (2bpp)
../back/chr/ice.cpr $00000 $000ca $105eb # Vanilla Lake background graphics (2bpp)
../back/chr/dart.cpr $00000 $001ed $106b5 # Choco Island background graphics (2bpp)
../back/chr/sand.cpr $00000 $000a9 $108a2 # Koopa Beach background graphics (2bpp)
../back/scr/circuit.cpr $00000 $001e9 $10946 # Mario Circuit background layout (2bpp)
../back/scr/obake.cpr $00000 $001bf $10b34 # Ghost Valley background layout (2bpp)
../back/scr/grass.cpr $00000 $00192 $10cf3 # Donut Plains Track background layout (2bpp)
../back/scr/castle.cpr $00000 $002a1 $10e85 # Bowser Castle Track background layout (2bpp)
../back/scr/ice.cpr $00000 $00126 $11126 # Vanilla Lake Track background layout (2bpp)
../back/scr/dart.cpr $00000 $0015c $1124c # Choco Island Track background layout (2bpp)
../back/scr/sand.cpr $00000 $00146 $113a8 # Koopa Beach Track background layout (2bpp)
../mode7/scr/battle/battle02.sss $00000 $000277 $114ee # Battle Course 3 track layout
../mode7/scr/battle/battle05.sss $00000 $00031e $11765 # Battle Course 2 track layout
../sound/final01.cpr $00000 $000210 $11a83 # Podium ceremony music
../bin/demo_kong.bin $00000 $000090 $11c93 # Demo recorded input Donkey Kong J.r.
../bin/demo_kame.bin $00000 $0000f0 $11d23 # Demo recorded input Koopa Troopa
../obj/others/mark.cpr $00000 $00b9d $18000 # Driver face and little position number sprites
../sound/grass.cpr $00000 $0049f $18b9d # Donut Plains music
../mode7/scr/ice/ice02.sss $00000 $00f43 $1903c # Vanilla Lake 1 track layout
../color/ending.cpr $000000 $00080 $19f7f # Credits color palette
# (end 19fff)-rest 01h Empty Space