TUNIC is the intellectual property of ISOMETRICORP Games Ltd. and was published by Finji. I am not in any way, shape, or form, affiliated with them.
I did, however, thoroughly enjoy my time playing Tunic.
I first had this idea the 5th of February 2024 while playing and began this project the 29th.
I worked on it almost every week until August 2024, at which point I stopped.
A year later, on the 4th of August 2025, I decided to go back to this project and put it on Github since I had nothing better to do.
Note: I originally did this project for myself, by myself. It's only after I was about to first finish this project that allowed myself to look through the wiki to compare what I've done. It's the reason why I call it "Tunic Script" and not "Trunic".
See Tunic_Script.pdf
- Inkscape
- FontForge
- OpenType Feature File (.fea file)
- The uncompressed manual and the many, many screenshots from the game I took. I binarized and scaled them up to use as references.
Inkscape Beginner's guide: Creating Custom Fonts
Creating fonts with Inkscape and FontForge
FontForge Documentation: Tutorial
Creating Fonts with Inkscape and FontForge
The (Unofficial) OpenType Cookbook
OpenType™ Feature File Specification
Fonts and Layout for Global Scripts
- Add numbers: 0 to 9.
- Add other symbols: solidus /, percent %, ampersand &.
- Fix the font errors that FontForge throws when generating the font.
- Have alternative ways of writing the glyphs (mostly X-SAMPA).
- Add support for RP (Received Pronunciation).
