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6 changes: 3 additions & 3 deletions nvapi.h
Original file line number Diff line number Diff line change
Expand Up @@ -11080,7 +11080,7 @@ NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot(__in IUnknown *pDev,

#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))

#if defined (__cplusplus) && defined (__d3d12_h__)
#if defined (__d3d12_h__)

///////////////////////////////////////////////////////////////////////////////
//
Expand Down Expand Up @@ -18263,7 +18263,7 @@ NVAPI_INTERFACE NvAPI_D3D11_GetResourceGPUVirtualAddress(__in ID3D11Device*
#endif //defined(__cplusplus) && defined(__d3d11_h__)


#if defined(__cplusplus) && defined(__d3d12_h__)
#if defined(__d3d12_h__)
//! Flags specifying raytracing thread reordering hardware support.
//! Additional flags will be added as support becomes available.
//!
Expand Down Expand Up @@ -18339,7 +18339,7 @@ NVAPI_INTERFACE NvAPI_D3D12_GetRaytracingCaps(
__in size_t dataSize);
#endif // defined(__cplusplus) && defined(__d3d12_h__)

#if defined(__cplusplus) && defined(__d3d12_h__) && defined(__ID3D12Device5_INTERFACE_DEFINED__) && defined(__ID3D12GraphicsCommandList4_INTERFACE_DEFINED__)
#if defined(__d3d12_h__) && defined(__ID3D12Device5_INTERFACE_DEFINED__) && defined(__ID3D12GraphicsCommandList4_INTERFACE_DEFINED__)

//! Flags specifying validation behaviour for raytracing operations.
//! \ingroup dx
Expand Down