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EquipmentInfo

Nebby edited this page Jul 12, 2021 · 1 revision

EquipmentInfo

The EquipmentInfo scriptable object is used to give a variant an equipment. While Enemies normally dont use equipments except for Scavengers, Giving your variant the EquipmentInfo scriptable object will allow it to activate its equipment in a "Smart" way.

Variable Name Description
Equipment String The Equipment to give to the variant, this must match the EquipmentDef's Internal name.
Animation Curve Used to dictate how the variant uses the Equipment depending on it's remaining health.
A detailed explanation can be found bellow.

Animation Curve

The animation curve is to let the variant know how and when to activate it's Equipment.

X Axis: How Much missing health the variant has Y Axis: The chance for the equipment to activate.

The AnimationCurve shown below causes the variant to not use the equipment until it's at 50% health, afterwards it has a 100% chance to activate its equipment as long as his target is close.

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