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Weapons Example
netprogs edited this page Jun 28, 2012
·
1 revision
{
// WEAPONS
// This defines the bonuses/losses any character can gain from using specific weapons.
"weapons": [
{
// DO NOT REMOVE THIS ENTRY. You can alter if however as desired.
// Unarmed is used when what the player is holding does not match any weapon found in this list
// (holding a hoe for example)
// This is the ID that must be used when assigning weapons to classes or races.
"id": "unarmed",
// We give this an ID of 0 so we know its not "real"
"blockId": 0,
// again, the name displayed on screen
"displayName": "Unarmed",
// The dice roll to use when this weapon is being used.
// All modifier values here are used as the base. Class, racial and level modifiers are then added to it.
"combatModifier": {
"attack": 0.0,
"damage": 0.0,
"health": 0.0,
"defense": 0.0,
"initiative": 0.0,
"diceRoll": "d4"
}
},
{
"id": "diamondSword",
"blockId": 276,
"displayName": "Diamond Sword",
"combatModifier": {
"attack": 5.0,
"damage": 10.0,
"health": 0.0,
"defense": 0.0,
"initiative": 0.0,
"diceRoll": "d10"
}
},
{
"id": "woodenSword",
"blockId": 268,
"displayName": "Wooden Sword",
"combatModifier": {
"attack": 1.0,
"damage": 2.0,
"health": 0.0,
"defense": 0.0,
"initiative": 0.0,
"diceRoll": "d8"
}
},
{
"id": "diamondAxe",
"blockId": 279,
"displayName": "Diamond Axe",
"combatModifier": {
"attack": 1.0,
"damage": 2.0,
"health": 0.0,
"defense": 0.0,
"initiative": 0.0,
"diceRoll": "d10"
}
}
]
}