raidboss: r12s initial p2 triggers and timeline#1007
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raidboss: r12s initial p2 triggers and timeline#1007
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TODO: Find safe spots.
Will be easier for players to manually modify the outputs based on config.
some prep for banana codex handling
This will be important later when checking order as the 'none' attribute is expected and not 'unknown'. 'unknown' will mean something else unexpected.
also adds strategy detection for DN/Banana Codex
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For the reenactment 1 timeline, it may be okay to assume a strategy by jumping after the first clone ability with what cactbot will support such as Banana Codex / DN to at least make some attempt at a timeline rather than just a generic n/s clones => NE/SW clones => E/W clones => SE/NW clones... EDIT: Determined to not be feasible at this time due to existing strategies already conflicting and permutations possible. |
Since the trigger is predicting up to Stack on NW clone, that last check is needed
ran into a log where data came late
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Hmmm... I think the front/back / sides calls for idyllic need to be flipped? EDIT: This has been fixed. |
I think this makes sense since the first call is working (north/south) and it cleaves NS early on.
Now shows generic reenactment 1, but will jump to DN branch if boss clone is found first, jump to Banana Codex branch if Grotesquerie clone is found first, or go through generic output until shapes (forcejump).
Darkras0
reviewed
Feb 24, 2026
Check hdg of 0 instead of -0.0001
Cases where the order could only be one strategy I replaced with a strategy detection. Some of the DN-based ones could apply to some other strategy as they do not check enough orders... although I don't know if those other strategies would be valid without vuln issues?
xiashtra
reviewed
Feb 26, 2026
Changes which abilities are ignored and which ones are synced.
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These I have been working on.
Timeline is based on network log.
Some of ideas of things TODO:
Final AoE set could probably be adjusted as right now they are both alert bigAoes. I haven't actually looked into the damage it does, I think the damage goes up with each cast as there are more actors casting, but I never noticed an issue here.Fix replication 2 reenactment 1 in timeline, currently it is coded for DN strategy.Note: Didn't realize renaming branch would close previous PR #964 and didn't have permissions to re-open the PR.