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Releases: PassiveModding/MeddleTools

0.1.7

20 Dec 00:35

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Full Changelog: 0.1.6...0.1.7

Bugfix for skins with uvs outside the standard 0-1 coordinates and added back update notifications

0.1.6

09 Dec 13:17

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Full Changelog: 0.1.5...0.1.6

Minor fixes for modded skins
Update to use divisional alpha threshold on character shader (vs clip)

0.1.5

26 Nov 11:41

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Full Changelog: 0.1.4...0.1.5

Bugfix for atlas creation creating textures for channels not present on the source materials

0.1.4

22 Nov 07:39
8f88431

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What's Changed

Full Changelog: 0.1.3...0.1.4

0.1.3

29 Oct 12:51

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What's Changed

  • Feature/bake improvements by @PassiveModding in #25
  • Updated to min Blender 4.5+
  • Removed version checking code, migrated to repo.json (please do not install via the download here, refer to the README and new blender extension workflow)
  • Improvements on baking functionality to avoid clipping on edges
  • Added re-bake and re-atlas functions

Full Changelog: 0.1.2...0.1.3

0.1.2 - Detail Maps and Baking

26 Oct 06:34
d9adfd9

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What's Changed

  • Feature/bake by @PassiveModding in #22
  • Adds support for newly discovered crc values from Meddle
  • Adds support for detail maps for character shaders
  • Adds better alpha threshold usage support
  • Shows progress on cursor while importing
  • Initial bake tool support
  • a lot of other misc changes and fixes

Full Changelog: 0.1.1...0.1.2

0.1.1 - Shader rewrite & Utils

17 Sep 08:15
762b66e

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What's Changed

  • Feature/v0.1.0 new shaders by @PassiveModding in #21
  • Improves shader setup for all shaders
  • More robust shader setup will prevent issues when updating to new meddletools versions on an existing project
  • Fix backface culling issues
  • Legacy shader improvements
  • Add charactertransparency support
  • Demihuman fixes (better default values for some nodes)
  • Fix shader node layouts so theyre not squished
  • Fix alpha channel usage for most textures that cause issues when using cycles vs eevee
  • Stocking shader!!
  • Bg shader improvements
  • Skin emission bugfix
  • Util for mesh instancing
  • Util for vertex cleanup
  • Util for vertex group cleanup
  • Util for lighting fixes
    & more utils

Full Changelog: 0.0.33...0.1.1

0.0.33 - BgUvScroll and Lightshaft improvements

08 Aug 14:09
b3b68b2

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What's Changed

Full Changelog: 0.0.32...0.0.33

0.0.32 - Auto Updates & Shader Improvements

08 Aug 08:36
6570c7f

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What's Changed

Full Changelog: 0.0.31...0.0.32

0.0.31 - Face decal support and new light support

27 Jul 11:48

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