Releases: PassiveModding/MeddleTools
Releases · PassiveModding/MeddleTools
0.1.7
Full Changelog: 0.1.6...0.1.7
Bugfix for skins with uvs outside the standard 0-1 coordinates and added back update notifications
0.1.6
Full Changelog: 0.1.5...0.1.6
Minor fixes for modded skins
Update to use divisional alpha threshold on character shader (vs clip)
0.1.5
Full Changelog: 0.1.4...0.1.5
Bugfix for atlas creation creating textures for channels not present on the source materials
0.1.4
0.1.3
What's Changed
- Feature/bake improvements by @PassiveModding in #25
- Updated to min Blender 4.5+
- Removed version checking code, migrated to repo.json (please do not install via the download here, refer to the README and new blender extension workflow)
- Improvements on baking functionality to avoid clipping on edges
- Added re-bake and re-atlas functions
Full Changelog: 0.1.2...0.1.3
0.1.2 - Detail Maps and Baking
What's Changed
- Feature/bake by @PassiveModding in #22
- Adds support for newly discovered crc values from Meddle
- Adds support for detail maps for character shaders
- Adds better alpha threshold usage support
- Shows progress on cursor while importing
- Initial bake tool support
- a lot of other misc changes and fixes
Full Changelog: 0.1.1...0.1.2
0.1.1 - Shader rewrite & Utils
What's Changed
- Feature/v0.1.0 new shaders by @PassiveModding in #21
- Improves shader setup for all shaders
- More robust shader setup will prevent issues when updating to new meddletools versions on an existing project
- Fix backface culling issues
- Legacy shader improvements
- Add charactertransparency support
- Demihuman fixes (better default values for some nodes)
- Fix shader node layouts so theyre not squished
- Fix alpha channel usage for most textures that cause issues when using cycles vs eevee
- Stocking shader!!
- Bg shader improvements
- Skin emission bugfix
- Util for mesh instancing
- Util for vertex cleanup
- Util for vertex group cleanup
- Util for lighting fixes
& more utils
Full Changelog: 0.0.33...0.1.1
0.0.33 - BgUvScroll and Lightshaft improvements
0.0.32 - Auto Updates & Shader Improvements
What's Changed
- Tweaks to skin and hair shaders by @kajupe in #17
- Feature/auto updates by @PassiveModding in #18
Full Changelog: 0.0.31...0.0.32
0.0.31 - Face decal support and new light support
Full Changelog: 0.0.30...0.0.31