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Added 3 skins Added use sprite for Backup Firewall 2.0 and hit sparks for both primaries. Also updated several existing sprites Added a hidden multiplayer interaction Nerfed Fine Tune and Troubleshoot damage to 150%, and Forced Shutdown to 400%. Fine Tune now temporarily upgrades for 30 seconds and Forced Shutdown only stuns when upgraded Fixed several issues, including a crash that would occur when a turret's line of sight would not meet a wall, several errors that would randomly occur due to data, and turrets and Troubleshoot could not hit Bramble Heads or segmented enemies Comment update soon (tm)........
More technician balance and also logs Both primaries damage 150% -> 180% Forced Shutdown damage 400% -> 500% 24/7 Energy base damage 100% -> 200%, damage now scales exponentially with fall height 24/7 Energy cooldown 12 -> 7 seconds Backup Firewall 2.0 cooldown is now 9 seconds as it should be Changed cape offsets Fixed Shattered Mirror interacting incorrectly with some skills and vending machine from clipping through the map at insanely high velocities
Added select sound, updated Fine Tune sound Removed a bunch of junk code Updated Nemmando log
Technician is NOT fixed don't get your hopes up!!
WarmBuns
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Sep 15, 2025
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Approved with a small question, great work here and appreciate all the comments
Misc/sharedObjects.lua
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| @@ -1,48 +1,5 @@ | |||
| --Objects used in a lot of parts of the module | |||
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| obj_sparks = Object.new(NAMESPACE, "sparks") | |||
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why is there so much deleted code here?
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These two objects were finicky to work with due to the frame rate being very inconsistent for reasons unknown
I didn't want anyone using them
But now that I think about it, it's probably because it's using get_data which is now known to be buggy
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Uhhhhh I can't remember all the patch notes
Technician's "Fine Tune" is now guaranteed to knockback enemies
You can now reset the downgrade timer after the first red beep instead of once its downgraded
Various damage changes I think
That's all I can remember
Probably sprite updates too
Wait why does forced shutdown still say 400% when its 500% oh well