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24 changes: 24 additions & 0 deletions .github/workflows/workflow.yaml
Original file line number Diff line number Diff line change
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name: Continuous Integration

on: [pull_request, push]

jobs:
continuous-integration:
runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v3

- name: Using Dotnet 8
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'

- name: Restore dependencies
run: dotnet restore

- name: Test
run: dotnet test

- name: Build release
run: dotnet build -c Release
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -2,7 +2,7 @@

A lightweight, dependency-free, and deterministic simple fixed-point number implementation in C#, which is ideal for physics simulations, multiplayer lockstep games, and other scenarios where floating-point inconsistencies across platforms must be avoided.

![Static Badge](https://img.shields.io/badge/build-passing-brightgreen)
![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/RogerKenichi/FixedPointLib/workflow.yaml)
![.NET](https://img.shields.io/badge/.NET-8.0-blue)
![GitHub License](https://img.shields.io/github/license/RogerKenichi/FixedPointLib)
![Last Commit](https://img.shields.io/github/last-commit/RogerKenichi/FixedPointLib)
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