Preferred Shading Renderer
Ryan Needham
2018
Provided in this Visual Studio solution is a Vulkan implementation
of a preferred shading renderer. This should build and run on the MSc
lab windows machines equipped with the Vulkan SDK. Controls are as follows
w - move camera forward
s - move camera backwards
a - move camera left
d - move camera right
q - move camera up
e - move camera down
f - regenerate shading materials
space - pause light animation