Use geodesic walk for MeshDomain particle splitting instead of Euclidean offset#2502
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akenmorris wants to merge 2 commits intomasterfrom
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Use geodesic walk for MeshDomain particle splitting instead of Euclidean offset#2502akenmorris wants to merge 2 commits intomasterfrom
akenmorris wants to merge 2 commits intomasterfrom
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…ean offset The split particle was previously placed at a raw Euclidean offset (potentially off-surface or on the other side), now it walks along the mesh surface via geodesic_walk.
UpdateParticlePosition negates the update vector before calling geodesic_walk, so we need to negate it here to match the base class behavior (moving in the positive local_direction).
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The split particle was previously placed at a raw Euclidean offset (potentially off-surface or on the other side), now it walks along the mesh surface via geodesic_walk. This prevents particle splits from jumping to the other side of a very thing object area.