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Laika

A 3D third-person adventure game set aboard a space station, built with Godot 4.5 and C#.

You play as Laika, navigating through space environments and a sprawling station interior. Collect keycards, unlock doors, avoid hostile enemies, and escape via rocket -- all while the clock is ticking.

Features

  • Three-level progression: space exterior, station interior exploration, and a chase sequence
  • Third-person controls: movement, jumping, crouching, running, and object interaction
  • Inventory system: 5-slot hotbar for color-coded keycards that unlock matching doors
  • Enemy variety: patrolling humans with chase AI, static mold hazards, and the Abomination boss pursuer
  • Speedrun timer: each level is timed with best records saved and displayed on the main menu
  • Cutscenes: skippable intro and scripted story moments between levels
  • Audio: original soundtrack and sound effects

Project Structure

Laika/
├── assets/          # Blender source files (.blend)
├── art/             # Character reference art
└── game/            # Godot project root
    ├── Scenes/      # Main menu, levels, UI
    ├── Scripts/     # C# scripts (Game, Player, Enemies, Interactables, Abomination)
    ├── Prefabs/     # Reusable scene prefabs and imported models
    ├── Assets/      # Audio, textures, materials, fonts, skymap
    └── Build/       # Compiled export output

Getting Started

Prerequisites

Running

  1. Open Godot Engine and import the project by selecting game/project.godot
  2. Press F5 to run -- the game starts at the main menu

Building

A Windows Desktop (x86_64) export preset is included. Use Godot's Project > Export to build, or find a pre-built executable at game/Build/Laika.exe.

License

MIT License -- see LICENSE for details.

About

A narrative-driven space adventure game developed as a university project using the Godot engine and C#.

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