A 3D third-person adventure game set aboard a space station, built with Godot 4.5 and C#.
You play as Laika, navigating through space environments and a sprawling station interior. Collect keycards, unlock doors, avoid hostile enemies, and escape via rocket -- all while the clock is ticking.
- Three-level progression: space exterior, station interior exploration, and a chase sequence
- Third-person controls: movement, jumping, crouching, running, and object interaction
- Inventory system: 5-slot hotbar for color-coded keycards that unlock matching doors
- Enemy variety: patrolling humans with chase AI, static mold hazards, and the Abomination boss pursuer
- Speedrun timer: each level is timed with best records saved and displayed on the main menu
- Cutscenes: skippable intro and scripted story moments between levels
- Audio: original soundtrack and sound effects
Laika/
├── assets/ # Blender source files (.blend)
├── art/ # Character reference art
└── game/ # Godot project root
├── Scenes/ # Main menu, levels, UI
├── Scripts/ # C# scripts (Game, Player, Enemies, Interactables, Abomination)
├── Prefabs/ # Reusable scene prefabs and imported models
├── Assets/ # Audio, textures, materials, fonts, skymap
└── Build/ # Compiled export output
- Godot 4.5 with .NET (C#) support
- .NET 8.0 SDK
- Open Godot Engine and import the project by selecting
game/project.godot - Press F5 to run -- the game starts at the main menu
A Windows Desktop (x86_64) export preset is included. Use Godot's Project > Export to build, or find a pre-built executable at game/Build/Laika.exe.
MIT License -- see LICENSE for details.