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So Many fixes. Changed the Freezer part to have Placeholder Internals and Crewspace for 10 crew. Added Blizzy ToolBar and AppLauncher Icons and GUI to display frozen crew, crew in the freezer part, buttons to freeze and thaw the crew from the GIU instead of the Part Right click menu. Can now consume ElectricCharge to maintain frozen kerbals (switch on via config file). If EC runs out, frozen Kerbals will die.
ZIP file added with temporary fix DLLs for TAC LS Mod. Includes TAC LS license.
updated readme file
Dev Build
Dev Build - Fix Thawing
Fixed EC checking and Temperature checking
This reverts commit 7cab5f4.
"Animated Crypods" Edition Finalization of the Large Internal, and set-up for all the up-coming parts (as they will use the same base code and animations). Yes - Animated Cryopods! See for yourself. When you Freeze or Thaw from external view, you will see the Pod open/close in the portrait cameras. If you are in IVA/Internal mode when you freeze/thaw the camera will switch to an internal camera viewing the pod of the kerbal you are about to freeze/thaw. It will then animate open/close of the cryopod. This is in place of kicking you out to flight view and removing/replacing the Cryopod windows (which it was doing in previous version). Fixed Issue with USI LifeSupport consuming resources on thaw of kerbals. DeepFreeze will detect if USI LS is installed and remove tracking in USI LS for kerbals when they are frozen. (Same Issue as TAC LS, but can fix this one in DeepFreeze without waiting for author of other mod to change). Fixed attach point for the external Glykerol Tank. Changed the Cry-2300 Internal Glykerol tank to store 50units of Glykerol (instead of 40). This allows you to Freeze 10 kerbals (the part capacity) ONCE without the need for external tanks. Converted all textures to DDS format.
Introducing the New CRY-1300 3-Kerbal capacity 2.5M Freezer part (hitchhiker sized). Contains 3 DeepFreeze Cryogenic Cryopods and a Glykerol Tank (capacity 15 Glykerol units). New Part at specialized Construction in TechTree. Moved Cry-2300 10 kerbal Freezer to advanced Metalworks in TechTree. Re-factored Parts Directories, if upgrading please Delete \GameData\REPOSoftTech\DeepFreeeze before installing.
Fixes for 1.6.1
Add background resource processing Integration.
Update for KSP 1.10.x
Updates for KSP 1.12.x
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Localization
{
zh-cn
{
#autoLOC_DF_00001 = <<1>> 已从低温休眠中恢复,正常工作。
#autoLOC_DF_00002 = <<1>> 紧急恢复,不能在 <<2>> 分钟内工作。
#autoLOC_DF_00003 = 低温休眠
#autoLOC_DF_00004 = 低温休眠载具切换
#autoLOC_DF_00005 = 低温休眠载具切换失效
#autoLOC_DF_00006 = 低温休眠小绿人
#autoLOC_DF_00007 = 低温休眠警报
#autoLOC_DF_00008 = 关闭窗口
#autoLOC_DF_00009 = 载具
#autoLOC_DF_00010 = 载具名称
#autoLOC_DF_00011 = 组件
#autoLOC_DF_00012 = 组件名称
#autoLOC_DF_00013 = 温度
#autoLOC_DF_00014 = 组件温度状态
#autoLOC_DF_00015 = 电池
#autoLOC_DF_00016 = 电池状态
#autoLOC_DF_00017 = R。T
#autoLOC_DF_00018 = 通信状态
#autoLOC_DF_00019 = 警报
#autoLOC_DF_00020 = 为小绿人闹钟警报按下按钮给这个部分报警
#autoLOC_DF_00021 = 最后一次更新
#autoLOC_DF_00022 = 最近一次更新部件的时间
#autoLOC_DF_00023 = 持续时间
#autoLOC_DF_00024 = 在电量耗尽之前剩下的时间
#autoLOC_DF_00025 = 载具 <<1>> 过热。
#autoLOC_DF_00026 = 关闭
#autoLOC_DF_00027 = S/BY
#autoLOC_DF_00028 = 耗尽
#autoLOC_DF_00029 = 载具<<1>> 已经耗尽所有电量。\n 十万火急。
#autoLOC_DF_00030 = ALRT
#autoLOC_DF_00031 = 载具 <<1>> 几乎耗尽电量。
#autoLOC_DF_00032 = 低
#autoLOC_DF_00033 = 好
#autoLOC_DF_00034 = NC
#autoLOC_DF_00035 = 警报
#autoLOC_DF_00036 = 去报警
#autoLOC_DF_00037 = 目前还没有休眠小绿人
#autoLOC_DF_00038 = 小绿人名称
#autoLOC_DF_00039 = 职业
#autoLOC_DF_00040 = 唤醒
#autoLOC_DF_00041 = 唤醒这个小绿人
#autoLOC_DF_00042 = 没有办法唤醒 <<1>> 从KSC。 载具仍然在 <<2>> 到 <<3>>
#autoLOC_DF_00043 = 休眠
#autoLOC_DF_00044 = 休眠这个小绿人
#autoLOC_DF_00045 = KAC 警报
#autoLOC_DF_00046 = 调整窗口
#autoLOC_DF_00047 = <<1>>K
#autoLOC_DF_00048 = <<2>>C
#autoLOC_DF_00049 = <<1>> 存储在KSC休眠
#autoLOC_DF_00050 = 目前唤醒<<1>>的资金不足
#autoLOC_DF_00051 = <<1>> 发现并唤醒
#autoLOC_DF_00052 = <<1>> 发现并唤醒从账户里扣除 <<2>> 资金
#autoLOC_DF_00053 = 唤醒无效 <<1>> 载具仍然存在 <<2>> 在 <<3>>
}