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Binary file modified Assets/Plugins/TalesOfTribute.dll
Binary file not shown.
32 changes: 17 additions & 15 deletions Assets/Scripts/GameManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -235,27 +235,29 @@ void CleanupTavern()

void RefreshHand(SerializedBoard board)
{
Transform currentPlayerHandSlots = board.CurrentPlayer.PlayerID == PlayerScript.Instance.playerID
? Player1.transform.GetChild(0) //0th idx is Hand, 1st is Agents
: Player2.transform.GetChild(0);
var (currentPlayer, enemyPlayer) = board.CurrentPlayer.PlayerID == PlayerScript.Instance.playerID
? (Player1, Player2)
: (Player2, Player1);
RefreshHandForPlayer(currentPlayer, board.CurrentPlayer, currentPlayer.transform.GetChild(0));
RefreshHandForPlayer(enemyPlayer, board.EnemyPlayer, enemyPlayer.transform.GetChild(0));
}

for (int i = 0; i < Player1.transform.GetChild(0).childCount; i++)
void RefreshHandForPlayer(GameObject playerObject, SerializedPlayer player, Transform currentPlayerHandSlots)
{
for (int i = 0; i < playerObject.transform.GetChild(0).childCount; i++)
{
if (Player1.transform.GetChild(0).GetChild(i).childCount > 0)
Destroy(Player1.transform.GetChild(0).GetChild(i).GetChild(0).gameObject);
if (playerObject.transform.GetChild(0).GetChild(i).childCount > 0)
Destroy(playerObject.transform.GetChild(0).GetChild(i).GetChild(0).gameObject);
}

for (int i = 0; i < Player2.transform.GetChild(0).childCount; i++)
{
if (Player2.transform.GetChild(0).GetChild(i).childCount > 0)
Destroy(Player2.transform.GetChild(0).GetChild(i).GetChild(0).gameObject);
}
List<UniqueCard> currentPlayerHand = board.CurrentPlayer.Hand;
currentPlayerHandSlots.position = new Vector3(
List<UniqueCard> currentPlayerHand = player.Hand;
var position = currentPlayerHandSlots.position;
position = new Vector3(
0.375f*(5 - currentPlayerHand.Count),
currentPlayerHandSlots.position.y,
currentPlayerHandSlots.position.z
position.y,
position.z
);
currentPlayerHandSlots.position = position;
for (int i = 0; i < currentPlayerHand.Count; i++)
{
GameObject card = Instantiate(CardPrefab, currentPlayerHandSlots.GetChild(i));
Expand Down