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…ached" bug on the Unity guts on the second time you switch scenes and foward.
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…that was provoking a "Matrix stack full depth reached" bug on the Unity guts on the second time you switch scenes and forward.
The first time you load a vessel things works fine, but as soon as you switch back to KSC and launch anything else, the NavUtils throws a NRE with a lot of logs from Unity complaining about "Matrix stack full depth reached". The ILS doesn't shows, and the whole UI disappears as you were pressed F-2.
I never got into this before KSP 1.7.3, but the behaviour was consistent on my rig today. Researching about that Matrix stunt, I got to a page complaining about this happening on the Editor, and disappeared when an asset was restored on the file system - so I imagined that perhaps the Stop being applied when no sound was ever played before could be the reason, and apparently I was right.