Skip to content

Default beacon overrides#200

Open
DaleStan wants to merge 14 commits intoShadowTheAge:masterfrom
DaleStan:default-beacon-overrides
Open

Default beacon overrides#200
DaleStan wants to merge 14 commits intoShadowTheAge:masterfrom
DaleStan:default-beacon-overrides

Conversation

@DaleStan
Copy link
Contributor

This adds an intermediate level of beacon definitions; more general than the per-recipe-row definitions in the production table, but more specific than the whole-page settings.

It was inspired by my desire to tell YAFC that the rows using small assemblers (~50 of my recipe rows) would be affected by three beacons, while (most of) the remaining recipe rows would be affected by four.

On the module settings page, it adds this section. This allows you to specify the number of beacons, the beacon, and the beacon module on a per-building basis.

image

"Add building override" lets you select any previously unselected crafter that accepts beacon effects. Left and right clicking open the same dialogs as clicking on the beacon and module settings above.

It depends on #168 because the first time I clicked on "Add building override", I immediately asked "Why can't I select multiple buildings?"

shpaass added a commit to shpaass/yafc-ce that referenced this pull request Jun 29, 2024
This adds an intermediate level of beacon definitions; more general than
the per-recipe-row definitions in the production table, but more
specific than the whole-page settings.

It was inspired by my desire to tell YAFC that the rows using IR3's
small assemblers (~50 of my recipe rows) would be affected by three
beacons, while (most of) the remaining recipe rows would be affected by
four.


On the module settings page, it adds this section. This allows you to
specify the number of beacons, the beacon, and the beacon module on a
per-building basis.


![image](https://user-images.githubusercontent.com/21223975/214727217-4dec35e3-ff3e-4581-9e59-71c8af0a2be9.png)

"Add building override" lets you select any previously unselected
crafter that accepts beacon effects. Left and right clicking open the
same dialogs as clicking on the beacon and module settings above.

This is a rebase and minor update (changes to the hint texts) of
ShadowTheAge#200. I haven't used it recently (I primarily use it for
megabasing), but I'm hoping it will be helpful for TURD beacons and
similar. I'm hoping it will also satisfy requests like [this
one](https://discord.com/channels/560199483065892894/1210135763422027837/1253101648872472649).
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant