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Add support for loading custom player models#124

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mcy wants to merge 2 commits intoSuperDude88:mainfrom
mcy:custom-models
Open

Add support for loading custom player models#124
mcy wants to merge 2 commits intoSuperDude88:mainfrom
mcy:custom-models

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@mcy mcy commented Feb 4, 2025

This PR is a re-implementation of some work by Teotia444 from a few months ago, which teaches the randomizer how to patch files for a custom model mod.

This PR contains:

  1. Code for doing the patching. Right now it patches Link.szs and some files for voice clips. It should probably also patch the files for the map icon, too, but I don't know what the right destination for those is.

  2. Adds a way to select a custom model in the Aroma UI. The current mechanism is not ideal or efficient, but unless people have hundreds of models I doubt the O(n log n) overhead will be noticeable. I have made it so that you can have multiple models to choose from.

I have not updated the desktop app because I have never touched Qt anything in my life, nor do I have a Windows dev machine to test with (like I have a Windows machine but I am not comfortable building for x86_64-pc-windows).

Also, the color tab should be renamed (Customization?) and it would be good if selecting a custom model hid the color selection stuff. I can probably code this up myself, but testing on-console right now is quite a hassle for me (it requires walking up and down a flight of stairs...).

That aside, I have not observed any crashes from zipping Midna around the Great Sea for a couple of hours, so it seems to work.

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