Version: For Minecraft 1.21 and above 🚀
Function: Player-to-player (more targets planned for future) 📌
asynchronous A* pathfinding + real-time particle navigation 🧭
PathFinder uses 2000+ lines of A* code to help players find the optimal route over theoretical unlimited distances, and guides with particle lines visible only to themselves in real-time.
- Fully asynchronous computation, not lagging the main thread ⚡
- Supports 8 languages with auto-switching (Simplified/Traditional Chinese, English, German, Russian, Spanish, Portuguese, French) 🌏
- Default configuration needs mid-to-high spec servers; low-spec machines can also adapt by downgrading according to examples 🛠️
/toc cd Open player's navigation page 📋
/toc admin Open admin menu (gui) ⚙️
| Command | Permission Node | Brief Description |
|---|---|---|
/toc admin |
toc.admin |
Open admin menu (gui) 🖥️ |
/toc reconfig |
toc.admin |
Restore configs to default 🔧 |
/toc relang |
toc.admin |
Reload language files 🔄 |
/toc reload |
toc.admin |
Reload plugin 🔄 |
/toc status |
toc.admin |
View plugin's info 📊 |
/toc cd |
toc.cd |
Open navigation menu 🧭 |
/toc nav view [--page=] |
toc.view |
List all players currently navigating 👥 |
/toc lang <language|reset> |
toc.lang |
Switch UI language Supports zh-CN zh-TW en-US de-DE es-ES fr-FR pt-PT ru-RUSet to reset to revert to default 🌐 |
/toc nav add <waypoint name> |
toc.nav.add |
Create a new waypoint at your position 📍 |
/toc nav go <waypoint name> |
toc.nav.go |
Navigate yourself to the waypoint 🚶 |
/toc nav list [--page=] [--world=] |
toc.nav.list |
View existing waypoints 📋 |
/toc nav remove <waypoint name> |
toc.nav.remove |
Delete a waypoint 🗑️ |
/toc nav rename <old name> <new name> |
toc.nav.rename |
Rename a waypoint ✏️ |
/toc nav set <x/y/z/world> <value> |
toc.nav.set |
Fine-tune waypoint coordinates or world 🎯 |
/toc nav start <player> <waypoint name> |
toc.nav.start |
Admin force a player to start navigation 👮 |
/toc nav stop |
toc.nav.stop |
Stop your own navigation 🛑 |
/toc nav stop [player] |
toc.nav.stop.other |
Admin Stop another player's navigation 🛑 |
Plugin main configuration 📝
# Plugin UI language, zh-CN Simplified Chinese; en-US English; see lang folder for others
language: zh-CNPathfinding related configuration 📝
- Setting costs as negative will encourage the algorithm to choose certain behaviors, but if you really want to encourage certain behaviors
- a better approach is to lower the positive costs of these behaviors rather than using negative costs
⚠️
# ========= Search Range & Precision =========
max_search_radius: 3000 # Maximum search distance (blocks) — Low-spec servers change to 100~500
max_iterations: 4000 # Maximum calculation steps — Low-spec servers change to 1000~2000
# ========= Particle Visual Effects =========
particle_spacing: 0.5 # Distance between particles (blocks), smaller = denser
max_particle_distance: 30 # Particle visibility distance, further = more bandwidth usage
particle_size: 1.0 # Particle size
path_refresh_ticks: 15 # Path refresh cycle (ticks), 20 ticks = 1 second
# ========= Movement "Costs": Higher numbers = less likely to choose =========
straight_cost: 1.0 # Walking straight one block
diagonal_cost: 1.5 # Walking diagonally one block
right_angle_turn_cost: 0.5 # Right angle turn
diagonal_turn_cost: 1.0 # Diagonal turn
break_block_cost: 100.0 # Breaking blocks (99999 almost prohibits it, 0 allows freely)
door_cost: 0.0 # Going through doors (0 means prioritize using doors)
trapdoor_cost: 6.0 # Going through trapdoors
jump_cost: 0.0 # Jumping on flat ground
vertical_cost: 1.0 # Climbing ladders/scaffolds up and down
scaffolding_cost: 0.0 # Walking on scaffolding
fall_cost: 2.0 # Direct free fall
block_jump_cost: 1.0 # Jumping across blocks
max_block_jump_distance: 4 # Maximum distance for jumping across blocks
max_safe_fall_height: 4 # Maximum "safe" fall height
# ========= Performance Options =========
enable_path_caching: false # true = reuse old paths to lower CPU usage, but might react slightly slower- max_search_radius: 200
- max_iterations: 1000
- path_refresh_ticks: 30
Changes take effect automatically after you save the config, no reload needed.
This plugin is not recommended for high-precision parkour 🏃♂️
Currently, climbing paths only support ladders and scaffolding 🪜
Underwater pathfinding might behave abnormally 🌊
Discord Community: https://discord.gg/daSchNY7Sr 💬
Language files: plugins/PathFinder/lang/ can be translated or added by yourself 🌍
Please let the name of lang file follow RFC 1766 standard (such as zh-CN) 🌍
Enjoy using it! 🎉











