I am an independent developer focused on building high-fidelity simulations, educational helpers, and games that bridge the gap between technical hardware and historical experience. My goal is to build a sustainable path as an independent creator, developing tools and experiences that allow users to learn and explore complex systems on their own terms.
I don't move on until it's perfect. I value deep, logically sound architecture over "good enough" features. I believe development is never easy, and I build with the understanding that every complex system requires creative, ground-up problem-solving.
My first Steam release where I built everything from the ground up. When a core flamethrower mechanic didn't match my vision due to the initial architecture, I developed a custom patch fix to ensure the gameplay felt exactly as intended.
A deep PC building tycoon and marketplace simulation built with a modern web stack.
- Stack: React, Vite, Zustand, and Firebase.
- Logic: Features a complex component catalog including CPUs, GPUs, and motherboards with real-world socket and interface compatibility.
- C++: Transitioning from C# to master systems-level game development.
- Web Architecture: Diving deeper into React to build more robust, scalable simulation tools.
Iโm currently planning a large-scale, 2D top-down WWII co-op game. Think RimWorld-style management and survival, but set in the armored battlefields of WWII with 4-player cooperative play.
"Development is never easy, but that's why it's worth doing right."


