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@nictogen nictogen commented Jan 7, 2026

Makes use of the player animation library to play bedrock/blender animations when an ability is triggered

Animations are added to an ability by listing the animation's resourcelocation through it's properties, and can be set to animation layers: 0 (cosmetic) 1 (idle) 2 (active, default)

Doesn't disable or remove anything from the existing system, so you might have to disable it to see the effects

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