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fix: correct player spawn in 1.20.1-#35

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Tofaa2 merged 2 commits intoTofaa2:masterfrom
huanmeng-qwq:master
Jul 7, 2025
Merged

fix: correct player spawn in 1.20.1-#35
Tofaa2 merged 2 commits intoTofaa2:masterfrom
huanmeng-qwq:master

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@huanmeng-qwq
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@huanmeng-qwq huanmeng-qwq commented Jul 7, 2025

Summary by CodeRabbit

  • New Features

    • Improved compatibility with different Minecraft server versions by introducing version-specific handling for player entity spawning.
    • Enhanced player spawn behavior with additional rotation and head look synchronization.
  • Refactor

    • Streamlined internal logic for entity spawning to enhance maintainability and adaptability across server versions.

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coderabbitai bot commented Jul 7, 2025

Walkthrough

The changes refactor spawn packet creation in the entity wrapper classes. The base entity class now uses a helper method for packet creation, with a generalized return type. The player wrapper class overrides this method to implement version-specific logic for packet creation and adds an extended spawn packet list including rotation and head look packets, ensuring compatibility with different server versions.

Changes

File(s) Change Summary
.../wrapper/WrapperEntity.java Refactored spawn packet creation to use a helper method; changed return type to a generic PacketWrapper<?>.
.../wrapper/WrapperPlayer.java Added version-specific override for spawn packet creation; added extended spawn packets including rotation and head look; refined imports.

Sequence Diagram(s)

sequenceDiagram
    participant Server
    participant WrapperEntity
    participant WrapperPlayer
    participant PacketWrapper

    Server->>WrapperEntity: spawn(location, parent)
    WrapperEntity->>WrapperEntity: createSpawnPacket()
    alt Entity is Player and version <= 1.20.1
        WrapperEntity->>WrapperPlayer: createSpawnPacket()
        WrapperPlayer->>PacketWrapper: create WrapperPlayServerSpawnPlayer packet
    else Entity is Player and version > 1.20.1
        WrapperEntity->>PacketWrapper: createSpawnPacket() (superclass logic)
    else Other Entity
        WrapperEntity->>PacketWrapper: createSpawnPacket()
    end
    WrapperPlayer->>WrapperPlayer: createSpawnPackets()
    WrapperPlayer->>PacketWrapper: add rotation and head look packets
    WrapperEntity->>Server: Send PacketWrapper(s)
Loading

Poem

🐇 In code’s soft burrow, packets play,
Wrapped anew in a clever way.
For players old and versions bright,
Spawn packets leap into the light.
Rotation, look, all in a line,
Hopping through code, so neat, so fine!
✨📦


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📥 Commits

Reviewing files that changed from the base of the PR and between 8478e87 and 8bc8bfb.

📒 Files selected for processing (1)
  • api/src/main/java/me/tofaa/entitylib/wrapper/WrapperPlayer.java (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • api/src/main/java/me/tofaa/entitylib/wrapper/WrapperPlayer.java
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@huanmeng-qwq
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By the way, the project's dependency on packetevents seems quite old. The latest version of EntityData has added generic type support.

@Tofaa2
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Tofaa2 commented Jul 7, 2025

By the way, the project's dependency on packetevents seems quite old. The latest version of EntityData has added generic type support.

Due to some unforeseen stuff with my irl work (I've explained in the Discord) I've not had a lot of time to work on EntityLib as i had months prior. Though the generic boxing doesn't really affect us

@Tofaa2
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Tofaa2 commented Jul 7, 2025

LGTM 👍🏿 Thank you for your pull request

@Tofaa2 Tofaa2 merged commit 49943c9 into Tofaa2:master Jul 7, 2025
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2 participants