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Releases: TomGrobbe/vMenu

[Release] vMenu v3.8.4

09 Nov 00:40
1a43b36

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Added

Vehicle Color Presets

Added in #501 by @Toycarium, moves vehicle color customization to a new sub-menu within the vehicle color menu, and adds a new option to select from a vehicle's preset colors. The presets are determined by the colors set in a vehicle's meta files.


Removed

Disused vmenu_disable_server_info_convars server convar

Removed in #539 by @TheIndra55, cleans up a leftover server convar (vmenu_disable_server_info_convars) that is no longer used anywhere in the codebase.


Fixed

Typo in server event permissions check

Fixed in #540 by @cm8263, changes the position of one character by one (PO -> OP), to fix a permissions regression introduced in #533.


New Contributors

Full Changelog: v3.8.3...v3.8.4

Tip

Please report issues and bugs here so that we can fix them in future updates, thank you!

[Release] vMenu v3.8.3

01 Nov 05:26
28e29d9

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Added

Permission to send Private Messages

Added in #533 by @cm8263, the vMenu.OnlinePlayers.SendMessage permission is now required to be able to send private messages. The permission is assigned to everyone by default in permissions.cfg, but existing servers will need to add the below line to their permissions.cfg to allow players to private message each other:

add_ace builtin.everyone "vMenu.OnlinePlayers.SendMessage" allow

Warning

Existing servers that blindly update without adding the above to their permissions.cfg will prevent their players from private messaging each other!


Changed

Server event functionality

Changed in #533 by @cm8263, refactors several server events to be less vulnerable to abuse by malicious actors, improves permissions checking, and updates some logic to use server-sided natives where appropriate.

Changed systems include:

  • Summon player (inside and outside vehicles)
  • Clear area
  • Private messages
  • Kick passengers out of Personal Vehicle
  • Kick player
  • Kill player
  • Saving Teleport Locations
  • Teleport to player
  • Join/Leave Notifications

Full Changelog: v3.8.2...v3.8.3

Tip

Please report issues and bugs here so that we can fix them in future updates, thank you!

[Pre-Release] vMenu v3.8.3-pre

21 Oct 10:25
293e2ad

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Pre-release

What's Changed

Full Changelog: v3.8.2...v3.8.3-pre

[Release] vMenu v3.8.2

14 Oct 06:24
02e8677

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Added

Option to prevent changing vehicle extras if vehicle damaged

Added in #513 by @Tyler-9822, an option is now available in permissions.cfg to check vehicles for damage before changing extras. Also allows for a specific engine and body damage threshold to be met first. A new permission has also been added that allows bypassing of this check.


Changed

Enable options on "missing" vehicles

Changed in #522 by @cm8263, allows the renaming, recategorization, replacement, and deletion of saved vehicles that are not currently spawnable (because the model is missing). Also tweaks the ordering of items such that all "unspawnable" vehicles are grouped at the bottom of the respective menus, instead of scattered throughout the various menus.


Fixed

MP Ped Inheritance Sliders

Fixed in #519 by @SkylarPlayz348, corrects an issue where the MP Ped "Head Shape Mix" and "Body Skin Mix" sliders did not correctly update the ped, if at all.

Vehicle colors being saved incorrectly

Fixed in #521 by @cm8263, addresses an issue where a vehicle's custom primary and secondary color would be used when saving a vehicle's color, even if custom RGB colors had not been used, which results in saved vehicle's colors being incorrect when spawned in.

Note

The fix only applies to vehicles saved post-update; previously saved vehicles will be incorrect until re-saved with the correct color(s).

Vehicle light blackout not syncing between clients

Fixed in #524 by @cm8263, correctly syncs vehicle light blackout across all players, not just the player who enabled the option in their menu.

Saved MP Ped face "resetting" when editing

Fixed in #529 by @cm8263, resolves a regression introduced in #515 where editing the appearance of a saved MP Ped would result in the ped's face "resetting" to default. Also adds a check for previously incorrectly saved ped values and accounts for them when editing appearance.

Saved MP Ped appearance menu values not updating

Fixed in #529 by @cm8263, resolves an issue where the items in the appearance menu of a saved MP Ped would be set to their default values (e.g., #0 of 100), instead of the values matching the ped currently being edited.

Saved MP Ped category not reflecting in ped edit menu

Fixed in #529 by @cm8263, resolves an issue where the current category of a saved ped would not be selected from the list of available categories at the bottom of the ped edit menu, instead always showing as "Uncategorised".


New Contributors

Full Changelog: v3.8.1...v3.8.2

[Pre-Release] vMenu v3.8.2-pre.1

11 Oct 04:24
02e8677

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Pre-release

What's Changed

  • Adds bypass permissions for damage check before extra change by @cm8263 in #528
  • MP Ped customization fixes by @cm8263 in #529
  • vMenu v3.8.2 (pre.1) by @cm8263 in #530

Full Changelog: v3.8.2-pre...v3.8.2-pre.1

[Pre-Release] vMenu v3.8.2-pre

03 Oct 07:39
b816243

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Pre-release

What's Changed

  • Fix MP Blending by @SkylarPlayz348 in #519
  • Prevent Abuse of Vehicle Extras Menu to Repair Vehicles by @Tylerg9822-sudo in #513
  • Fixes custom vehicle RGB colors being saved erroneously by @cm8263 in #521
  • Enable options on "missing" saved vehicles by @cm8263 in #522
  • Fixes blackout for vehicle lights not syncing between clients by @cm8263 in #524
  • vMenu v3.8.2 by @cm8263 in #525

New Contributors

  • @Tylerg9822-sudo made their first contribution in #513

Full Changelog: v3.8.1...v3.8.2-pre

[Release] vMenu v3.8.1

30 Sep 07:41
07d79d9

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Changed

New MP Ped hair color always green

Changed in #515 by @cm8263, the default hair color of newly create MP Peds will now be black instead of bright green.


Fixed

Changing weather and time without permission

Fixed in #430 by @poco8537, fixes weather and time change server events not checking if the requesting player has the correct permissions before updating, allowing malicious actors to change both without permission.

Unfreezing time without permission

Fixed in df56d4a by @cm8263, fixes an issue where malicious actors could unfreeze (but not freeze) time without permission.

Missing Vehicle Modkits

Fixed in #514 by @cm8263, fixes an issue where modkit types 47 (Right Door) and 49 (Lightbar) did not appear in the Vehicle Mods menu.

Unchangable hair color on new MP Peds

Fixed in #515 by @cm8263, fixes a regression introduced in #475 that meant newly created MP Peds could not have their hair color changed from bright green without saving the character, and then changing hair color.

Missing extras.json in release files

Fixed in #516 by @cm8263, resolves an oversight where extras.json was not included in the release files of prior vMenu versions.


New Contributors

Full Changelog: v3.8.0...v3.8.1

[Pre-Release] vMenu v3.8.1-pre

22 Sep 07:18
07d79d9

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Pre-release

What's Changed

  • Add weather/cloud/time change security checks by @poco8537 in #430
  • Refactors vehicle mod logic to use updated mod type list by @cm8263 in #514
  • Fix MP Ped hair color always being green by @cm8263 in #515
  • Include extras.json in the build output by @cm8263 in #516

New Contributors

Full Changelog: v3.8.0...v3.8.1-pre

[Release] vMenu v3.8.0

07 Sep 19:01

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vMenu version v3.8.0.

Changes

  • !500 Fix teleport to Player - PR by prikolium-cfx
  • 1514eb Fix Weather sync when players don't have access to WeatherOptionsMenu. (Untested, but assuming it works now. Please provide feedback if it still doesn't work!)

[Release] vMenu v3.7.0

24 Jun 02:27
02148ef

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What's Changed

New Contributors

Full Changelog: v3.6.5...v3.7.0