Releases: TomGrobbe/vMenu
[Release] vMenu v3.8.4
Added
Vehicle Color Presets
Added in #501 by @Toycarium, moves vehicle color customization to a new sub-menu within the vehicle color menu, and adds a new option to select from a vehicle's preset colors. The presets are determined by the colors set in a vehicle's meta files.
Removed
Disused vmenu_disable_server_info_convars server convar
Removed in #539 by @TheIndra55, cleans up a leftover server convar (vmenu_disable_server_info_convars) that is no longer used anywhere in the codebase.
Fixed
Typo in server event permissions check
Fixed in #540 by @cm8263, changes the position of one character by one (PO -> OP), to fix a permissions regression introduced in #533.
New Contributors
- @TheIndra55 made their first contribution in #539
- @Toycarium made their first contribution in #501
Full Changelog: v3.8.3...v3.8.4
Tip
Please report issues and bugs here so that we can fix them in future updates, thank you!
[Release] vMenu v3.8.3
Added
Permission to send Private Messages
Added in #533 by @cm8263, the vMenu.OnlinePlayers.SendMessage permission is now required to be able to send private messages. The permission is assigned to everyone by default in permissions.cfg, but existing servers will need to add the below line to their permissions.cfg to allow players to private message each other:
add_ace builtin.everyone "vMenu.OnlinePlayers.SendMessage" allow
Warning
Existing servers that blindly update without adding the above to their permissions.cfg will prevent their players from private messaging each other!
Changed
Server event functionality
Changed in #533 by @cm8263, refactors several server events to be less vulnerable to abuse by malicious actors, improves permissions checking, and updates some logic to use server-sided natives where appropriate.
Changed systems include:
- Summon player (inside and outside vehicles)
- Clear area
- Private messages
- Kick passengers out of Personal Vehicle
- Kick player
- Kill player
- Saving Teleport Locations
- Teleport to player
- Join/Leave Notifications
Full Changelog: v3.8.2...v3.8.3
Tip
Please report issues and bugs here so that we can fix them in future updates, thank you!
[Pre-Release] vMenu v3.8.3-pre
[Release] vMenu v3.8.2
Added
Option to prevent changing vehicle extras if vehicle damaged
Added in #513 by @Tyler-9822, an option is now available in permissions.cfg to check vehicles for damage before changing extras. Also allows for a specific engine and body damage threshold to be met first. A new permission has also been added that allows bypassing of this check.
Changed
Enable options on "missing" vehicles
Changed in #522 by @cm8263, allows the renaming, recategorization, replacement, and deletion of saved vehicles that are not currently spawnable (because the model is missing). Also tweaks the ordering of items such that all "unspawnable" vehicles are grouped at the bottom of the respective menus, instead of scattered throughout the various menus.
Fixed
MP Ped Inheritance Sliders
Fixed in #519 by @SkylarPlayz348, corrects an issue where the MP Ped "Head Shape Mix" and "Body Skin Mix" sliders did not correctly update the ped, if at all.
Vehicle colors being saved incorrectly
Fixed in #521 by @cm8263, addresses an issue where a vehicle's custom primary and secondary color would be used when saving a vehicle's color, even if custom RGB colors had not been used, which results in saved vehicle's colors being incorrect when spawned in.
Note
The fix only applies to vehicles saved post-update; previously saved vehicles will be incorrect until re-saved with the correct color(s).
Vehicle light blackout not syncing between clients
Fixed in #524 by @cm8263, correctly syncs vehicle light blackout across all players, not just the player who enabled the option in their menu.
Saved MP Ped face "resetting" when editing
Fixed in #529 by @cm8263, resolves a regression introduced in #515 where editing the appearance of a saved MP Ped would result in the ped's face "resetting" to default. Also adds a check for previously incorrectly saved ped values and accounts for them when editing appearance.
Saved MP Ped appearance menu values not updating
Fixed in #529 by @cm8263, resolves an issue where the items in the appearance menu of a saved MP Ped would be set to their default values (e.g., #0 of 100), instead of the values matching the ped currently being edited.
Saved MP Ped category not reflecting in ped edit menu
Fixed in #529 by @cm8263, resolves an issue where the current category of a saved ped would not be selected from the list of available categories at the bottom of the ped edit menu, instead always showing as "Uncategorised".
New Contributors
- @Tyler-9822 made their first contribution in #513
Full Changelog: v3.8.1...v3.8.2
[Pre-Release] vMenu v3.8.2-pre.1
[Pre-Release] vMenu v3.8.2-pre
What's Changed
- Fix MP Blending by @SkylarPlayz348 in #519
- Prevent Abuse of Vehicle Extras Menu to Repair Vehicles by @Tylerg9822-sudo in #513
- Fixes custom vehicle RGB colors being saved erroneously by @cm8263 in #521
- Enable options on "missing" saved vehicles by @cm8263 in #522
- Fixes blackout for vehicle lights not syncing between clients by @cm8263 in #524
- vMenu v3.8.2 by @cm8263 in #525
New Contributors
- @Tylerg9822-sudo made their first contribution in #513
Full Changelog: v3.8.1...v3.8.2-pre
[Release] vMenu v3.8.1
Changed
New MP Ped hair color always green
Changed in #515 by @cm8263, the default hair color of newly create MP Peds will now be black instead of bright green.
Fixed
Changing weather and time without permission
Fixed in #430 by @poco8537, fixes weather and time change server events not checking if the requesting player has the correct permissions before updating, allowing malicious actors to change both without permission.
Unfreezing time without permission
Fixed in df56d4a by @cm8263, fixes an issue where malicious actors could unfreeze (but not freeze) time without permission.
Missing Vehicle Modkits
Fixed in #514 by @cm8263, fixes an issue where modkit types 47 (Right Door) and 49 (Lightbar) did not appear in the Vehicle Mods menu.
Unchangable hair color on new MP Peds
Fixed in #515 by @cm8263, fixes a regression introduced in #475 that meant newly created MP Peds could not have their hair color changed from bright green without saving the character, and then changing hair color.
Missing extras.json in release files
Fixed in #516 by @cm8263, resolves an oversight where extras.json was not included in the release files of prior vMenu versions.
New Contributors
Full Changelog: v3.8.0...v3.8.1
[Pre-Release] vMenu v3.8.1-pre
What's Changed
- Add weather/cloud/time change security checks by @poco8537 in #430
- Refactors vehicle mod logic to use updated mod type list by @cm8263 in #514
- Fix MP Ped hair color always being green by @cm8263 in #515
- Include
extras.jsonin the build output by @cm8263 in #516
New Contributors
Full Changelog: v3.8.0...v3.8.1-pre
[Release] vMenu v3.8.0
[Release] vMenu v3.7.0
What's Changed
- Configurable labels for vehicle extras using json config file by @DeckardCain001 in #275
- Add Weapon Options Menu to Addon Weapons Menu by @blackfirefly000 in #428
- Fix Missing Wheel Type. by @SkylarPlayz348 in #448
- Add new LicensePlateStyle's to Vehicle Options by @christopher-nzcs in #452
- Removed pointless (new Ped()) values by @RickyB505 in #464
- Fix vehicle categories not listing for saved vehicles by class by @cm8263 in #466
- Add new content from Agents of Sabotage DLC (mp2024_02) by @MichaelCoding25 in #463
- Self driving options expanded by @Coriana in #453
- Fix vehicle name typo by @MichaelCoding25 in #470
- Add Character Randomization to MP Ped Creator Menu by @cm8263 in #475
- Add MP Ped preview for saved MP Peds by @cm8263 in #476
- Enable Addon MK2 Tints by @blackfirefly000 in #450
- Update appveyor.yml by @christopher-nzcs in #478
- "Update Character Clothing" option in Saved MP Ped menu by @cm8263 in #479
- Add Ped Collections to Player Appearance menu by @cm8263 in #480
- Allows Vehicle lights to work when blackout is enabled by @rondonpd in #409
- Update ConfigManager.cs by @christopher-nzcs in #483
- Update EventManager.cs by @christopher-nzcs in #482
- Add Event Trigger for Infinite Fuel Toggle by @coleminer0112 in #270
- Fix license plate names list by @MichaelCoding25 in #487
- Add new content from Money Fronts DLC (mp2025_01) by @MichaelCoding25 in #489
- Fix LP Style order by @MichaelCoding25 in #490
- v3.7.0-pre release by @christopher-nzcs in #492
New Contributors
- @DeckardCain001 made their first contribution in #275
- @blackfirefly000 made their first contribution in #428
- @SkylarPlayz348 made their first contribution in #448
- @Coriana made their first contribution in #453
- @rondonpd made their first contribution in #409
- @coleminer0112 made their first contribution in #270
Full Changelog: v3.6.5...v3.7.0