Game&Apps description reader from txt files
-
$DLL(GameInfoReader,1,,)
Game title -
$DLL(GameInfoReader,2,,)
Description / plot -
$DLL(GameInfoReader,3,,)
Game publisher -
$DLL(GameInfoReader,4,,)
Game developer -
$DLL(GameInfoReader,5,,)
Release year -
$DLL(GameInfoReader,6,,)
Maximum number of players -
$DLL(GameInfoReader,7,,)
Game genre -
$DLL(GameInfoReader,8,,)
Publisher + Developer -
$DLL(GameInfoReader,9,,)
Publisher + Year -
$DLL(GameInfoReader,10,,)
Year + Genre -
$DLL(GameInfoReader,11,,)
Title + Developer -
$DLL(GameInfoReader,12,,)
Title + Developer + Year -
$DLL(GameInfoReader,13,,)
Title + Genre + Year -
$DLL(GameInfoReader,14,,)
Title + Developer + Year + Genre + MaxPlayers -
$DLL(GameInfoReader,15,,)
Name of the active executable
(without the.exeextension)
title: GameTitle
plot: GamePlot
publisher: GamePublisher
developer: GameDeveloper
year: xxxx
maxplayers: x
genre: Whatever
Use an IA or whatever you like to generate some txt with descriptions for your favorite games / apps. Then place them in a folder and configure the plugin. txt name should match exe name (without the .exe)
USE at your own risk.