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Debugging
Important
Debugging the outcome of a HitReact generally involves using CVars to see what is going on under the hood
Draw debug strings when hit reactions are applied or rejected. Does not inform when rejecting due to blacklist or cooldown or a few other scenarios where it is unlikely to be helpful.
0: Disable, 1: Enable, 2: Enable except for dedicated servers, 3: Enable local player only
Draw debug string showing the value of each currently simulated physics blend
0: Disable, 1: Enable, 2: Enable except for dedicated servers, 3: Enable local player only
Draw debug string showing the value of each currently simulated bone
0: Disable, 1: Enable, 2: Enable except for dedicated servers, 3: Enable local player only
Draw debug string showing the number of hit reacts currently in effect
0: Disable, 1: Enable, 2: Enable except for dedicated servers, 3: Enable local player only
Optionally draw debug shapes when hit reactions are applied. Green for Linear. Yellow for Angular. Blue for Radial
0: Disable, 1: Enable
Scale the radial radius when drawing the shape
Takes a float value. Default 0.05f
If true, disable hit react globally.
0: Do nothing, 1: Disable hit react