Skip to content

Conversation

@adityajanjanam
Copy link

Changes

  • Added Pause/Resume functionality for timer
  • Added Stop button to end the game
  • Disabled actions appropriately during pause
  • Enhanced UI with animations, responsiveness, and better button states

Notes

  • No breaking changes
  • Follows React best practices

Copilot AI review requested due to automatic review settings January 17, 2026 18:06
Copy link

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

This PR adds pause/resume and stop functionality to a counter game timer, along with significant UI enhancements including animations, improved responsiveness, and better visual feedback for button states.

Changes:

  • Added pause/resume functionality with proper state management and button disable logic
  • Replaced reset button with a stop button to end the active game
  • Enhanced UI with modern styling including gradients, transitions, animations, and responsive design

Reviewed changes

Copilot reviewed 2 out of 3 changed files in this pull request and generated 2 comments.

File Description
day001/counter-game/src/components/HomePage/HomePage.js Added isPaused state, pause/resume/stop handlers, updated timer logic, and improved button states with proper disable conditions
day001/counter-game/src/components/HomePage/HomePage.css Enhanced styling with responsive design, button animations, gradient backgrounds, and added styles for new pause/stop buttons

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.


const interval = setInterval(() => {
setTimer(timer - 1);
setTimer((prev) => prev - 1);
Copy link

Copilot AI Jan 17, 2026

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The timer can reach negative values. When the timer reaches 0, the interval should be cleared or the game should end automatically. Currently, if the timer is set to 1 and the interval ticks, it will become 0, but the interval is only prevented from starting when timer is already 0. Consider adding a check inside the interval callback to prevent the timer from going below 0 and to stop the game when it reaches 0.

Suggested change
setTimer((prev) => prev - 1);
setTimer((prev) => {
if (prev <= 1) {
clearInterval(interval);
return 0;
}
return prev - 1;
});

Copilot uses AI. Check for mistakes.
Copy link

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Copilot encountered an error and was unable to review this pull request. You can try again by re-requesting a review.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant