Releases: VisualComputing/p5.tree
Releases · VisualComputing/p5.tree
v0.0.14
26 Feb 15:20
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ui.visible property fixed
v0.0.13
25 Feb 23:11
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ui.visible property replaces ui.show() / ui.hide()
v0.0.12
24 Feb 23:03
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replace ui.visible() with control.visible property
v0.0.11
24 Feb 21:50
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✨ New
ui.visible(name, bool): programmatically toggle visibility of a uniform/control created with createUniformUI.
🎥 Path playback improvements
Preserve spatial continuity when rate sign changes (f → duration - f).
Prevent interpolation reinterpretation jump on reverse.
Snap to correct endpoint on natural completion (loop=false).
stopPath(reset=false) is now a pure stop.
stopPath(true) explicitly snaps to start/end depending on rate.
resetPath() clears keyframes and restores initial pose deterministically.
Safe cursor clamping if path size changes.
Stabilizes direction changes and UI synchronization.
v0.0.10
22 Feb 21:51
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v0.0.9
19 Feb 16:12
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add pathTime() query for normalized path playback progress
v0.0.8
17 Feb 14:59
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refactor pipe to support flexible argument order
v0.0.7
15 Feb 22:41
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createUniformUI: added opt.parent support for re-parenting and component-friendly mounting (Vue/Slidev), with automatic positioning context handling and ui.config({ parent }) support.
v0.0.6
15 Feb 16:10
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pipe API with display option, keyed internal ping/pong cache, lazy resize, split clearFn/clearDisplayFn support, and automatic framebuffer cleanup on sketch removal.
v0.0.5
14 Feb 16:03
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createUniformUI API for shader uniform handling and UI display