This is a homebrew port of the game doom, targeting to PS2, Using PrBoom-Plus as base.
This port uses the unofficial PS2DEV SDK and SDL2 to provide rendering, input, audio and system functionalities for the id Tech 1 engine(Aka: DOOM1/2)..
My goal is try to make a definitive doom playstation 2 port replacing the prboom libretro port and ps2doom port using only PS2SDK libraries.
Pick the prboom-plus executable that can be found on releases section,
unzip it then go to pcsx2 and execute the elf file or in real hardware transfer the folder unzipped to your pen-drive,
run wLaunchELF and find the game on mass0: or mc0: if you transfer it, then hit the .ELF file and done.
Mods:
You can put doom mods by putting them on prboom-plus/autoload
choose the folder for that mod(Example: doom.wad/) is based on and execute the .ELF file as usual.
DOOM 1, DOOM 2, PLUTONIA, TNT, FREEDOOM, BFG-DOOM, BFG-DOOM 2, HACX, Chex Quest and REKKR
R1/L1: Change weapon
Triangle: Automap
Circle: Space/Open Doors
Cross: CTRL/Shoot
DPad: Move
- Fix HDD Support
DOOM was re-released as GPL, and it remains as such. New code written for the PS2 port or any changes made to the original source code are also released under the GNU General Public License version 2. See the accompanying COPYING file for details.
- id Software for releasing and re-releasing the source code under GPL along with Boom team.
- Prboom and PrBoom-Plus teams for making big upgrades to original re-released source code
- lukaszdk for the first ps2 doom port
- Cosmito for updating the original ps2doom port with music
- Dirsors for adding hdd support and more.
- 7z123dog for the idea for the port plus firstly making the prboom port using SDL1.2
- fgsfdsfgs for the inspiration for the SDL_GameController implementation.
