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Copilot AI commented Feb 1, 2026

Analysis of the ExplodingBarrels Unreal Engine 5.1 project structure and contents.

Project Overview

  • Engine: Unreal Engine 5.1, Blueprint-only (no C++ source)
  • Platforms: Windows (DX12), Android
  • Game Type: 3D platformer with 4 chapters, 11 levels

Content Structure

  • Objects: Player characters, enemies, exploding barrels, collectibles, game systems
  • Scenes: Levels organized by chapter (Ch1-4), menu
  • Assets: Materials, meshes (barrel, coin, walkway, trees), particles (explosion, coin VFX)
  • UI: Main menu, pause, settings widgets

Observations

  • Save/checkpoint system, lives, boss battles, coin collection mechanics
  • Mobile touch control support via Android config
  • Minor typos in asset names: MainGanemode, ExplodiingBarrelZ2
Original prompt

Analyse this repo


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Copilot AI changed the title [WIP] Analyze repository structure and contents Repository structure analysis Feb 1, 2026
Copilot AI requested a review from YusufSuleman February 1, 2026 20:15
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2 participants