This introduces the fundamentals of the Wayland protocol and client implementation. Implementat core components of a minimal Wayland client, providing the groundwork for a graphical terminal emulator.
- Understand the structure of the Wayland display protocol and its client-side APIs.
- Work with UNIX domain sockets to establish a client–server connection.
- Implement shared memory buffers and message marshaling/unmarshaling.
- Handle Wayland events and manage state objects (surfaces, callbacks, etc.).
- Lay the foundation for a simple terminal emulator frontend.
The file is divided into several logical sections. Each part builds toward a functioning Wayland client capable of opening a window and rendering a surface.
- Initialization – Connect to the Wayland display using a UNIX domain socket.
- Registry and Globals – Discover and bind to core Wayland interfaces.
- Shared Memory Buffers – Create and manage memory-backed buffers for drawing pixels.
- Surface Management – Attach buffers to surfaces and display them.
- Event Loop – Receive and handle Wayland events to keep the client responsive.
Functions:
buf_write_u32buf_write_u16buf_write_stringbuf_read_u32buf_read_u16buf_read_n
Goal: Implement small read/write utilities to serialize and deserialize primitive data to and from byte buffers. Wayland uses little-endian encoding and 4-byte alignment.
Steps:
- Work with raw byte arrays to store or extract integers.
- For writing: check that the buffer has enough capacity, then copy bytes.
- For reading: advance the buffer pointer and reduce the available size.
- Strings should be padded to 4-byte boundaries.
Function:
wayland_display_connect
Goal: Connect to the Wayland compositor via a UNIX domain socket.
Steps:
- Retrieve the display name using
WAYLAND_DISPLAYenvironment variable, defaulting to"wayland-0". - Create a UNIX domain socket of type
SOCK_STREAM. - Construct the path
/run/user/<uid>/<display>or use the abstract socket namespace if preferred. - Connect to the socket; on success, return its file descriptor.
Functions:
wayland_wl_display_get_registrywayland_wl_registry_bind
Goal: Build and send binary messages conforming to the Wayland wire protocol.
Steps:
- Prepare a message buffer.
- Write message header fields: object ID, opcode, and total message size.
- Append arguments using your buffer helpers.
- Send the full message to the Wayland socket.
Functions:
wayland_wl_shm_create_poolwayland_wl_shm_pool_create_buffer
Goal: Create a shared memory pool for rendering and attach buffers to it.
Steps:
- Create a temporary file (e.g., using
memfd_createorshm_open). - Resize it with
ftruncateto the desired size. - Map it into memory using
mmap. - Send a
wl_shm.create_poolmessage to the compositor. - Use the returned pool ID to create a
wl_bufferwith specified width, height, and stride.
Functions:
renderer_clearrenderer_draw_rectrender_frame
Goal: Draw into the shared memory buffer and display it via the Wayland surface.
Steps:
- In
renderer_clear, fill all pixels with a single color. - In
renderer_draw_rect, color a bounded rectangular region. - In
render_frame, combine the two above to draw the scene, then send awl_surface.attachandwl_surface.committo display the result.
Functions:
wayland_wl_surface_attachwayland_wl_surface_commitwayland_xdg_surface_get_toplevelwayland_wl_surface_damage_buffer
Goal: Link your buffers to visible Wayland surfaces and present them on screen.
Steps:
- Send a
wl_compositor.create_surfaceto obtain awl_surfaceID. - Attach a buffer to it and mark the damaged (changed) region.
- Commit the surface to make changes visible.
- Use the xdg-shell protocol to promote it to a window (
xdg_surfaceandxdg_toplevel).
Function:
wayland_handle_message
Goal: Parse messages from the compositor and update your local state.
Steps:
- Continuously read data from the Wayland socket.
- For each message, extract the sender, opcode, and payload.
- Match these against known objects (registry, surface, seat, etc.).
- Update your
state_tstructure accordingly. - Trigger re-renders when frame callbacks or pointer motion events occur.
Function:
main
Goal: Orchestrate all steps and run the Wayland client loop.
Steps:
- Connect to the display.
- Retrieve and bind to globals (registry, shm, compositor, xdg_wm_base).
- Create a shared memory pool and initial buffer.
- Create a surface and toplevel window.
- Enter an infinite event loop:
- Read socket data.
- Dispatch messages via
wayland_handle_message. - Redraw frames using
render_frame.
- Milestone 1: Implement buffer helpers and verify serialization.
- Milestone 2: Establish Wayland socket connection.
- Milestone 3: Create shm pool and buffer.
- Milestone 4: Render and display your first frame.
- Milestone 5: Add event handling and pointer interaction.
Debugging can be done using tools like WAYLAND_DEBUG=1 to observe protocol traffic.