This is a school project at UC Berkeley. The final goal is to create a good CAD to to emunate sculptures through catmull-clark subdivsion on the initial polygon mesh. Subdivision kernel is written in C++ and a modifed halfedge data structure. Input of this subdivision kernel includes: 1) files that describe polygon meshes: SIF, STL, and OBJ; and 2) a graphical user interface to create and modify initial polygon mesh. Output of this subdivision kernel includes: 1) files that describe polygon meshes: SIF, STL, and OBJ; and 2) a graphical user interface to show the result of subdivision rendered with OpenGL.
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The catmull-clark subdivision kernel and render in OpenGL
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