Add custom bounds implementation for game objects#408
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stevesoltys wants to merge 3 commits intoapollo-rsps:kotlin-experimentsfrom
Open
Add custom bounds implementation for game objects#408stevesoltys wants to merge 3 commits intoapollo-rsps:kotlin-experimentsfrom
stevesoltys wants to merge 3 commits intoapollo-rsps:kotlin-experimentsfrom
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| * | ||
| * @return The set of interaction positions. | ||
| */ | ||
| private Set<Position> getInteractablePositions() { |
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I need an example of this in use. I'm not sure that creating this Set all the time is optimal. Maybe roll this up into your distanced action changes?
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@garyttierney In the distanced action we provide an Entity and check the interaction positions of that entity to decide when to trigger the action for a Mob.
Here's an example: https://gist.github.com/stevesoltys/197e7a604f8bfe495ae070c2db0c89c1
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Note that in my example, I've made the getInteractionPositions method abstract in EntityBounds.
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This is just a review request for now, unless the other contributors are interested in merging this before the remaining object types are supported. Apollo should be capable of supporting an updated
DistancedActiononce this functionality is available.This PR in its current state is capable of getting the interaction positions for (AFAIK) all types of
GameObjectthat are being used today in Apollo's plugins.