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@dweinand this feels a bit hack-y -- curious for your thoughts |
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We can simplify the logic around order in defp play_order(dealer) do
{_, order} = Enum.reduce(1..4, {dealer, []}, fn _, {player, order} ->
next = next_player(player)
{next, order ++ [next]}
end)
order
end
defp next_player(:a), do: :b
defp next_player(:b), do: :c
defp next_player(:c), do: :d
defp next_player(:d), do: :aWe could then add a new function to def new do
dealer = Enum.random([:a, :b, :c, :d])
%State{dealer: dealer, play_order: play_order(dealer)}
endAnd also update the logic for determining the new dealer to just use |
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