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@bull29 bull29 commented Mar 19, 2016

Now it's a checkbox, it doesn't gravhull the entire contraption.

DavidRalphsky and others added 25 commits March 19, 2016 18:34
Before you say anything, Bull, I didn't steal your code. I deleted your code and wrote my own.
Before you say anything, Bull, I didn't steal your code. I deleted your code and wrote my own.
ULX teleport should work fine now, as well as other things that use TraceEntity.
Hitting Z now undoes the hull!
Still a work in progress. My mind is reeling
STILL a work in progress. Will come back to it.
The simplest fixes are the most difficult to find. Christ I hated this bug.
Mostly a fix for WAC. Type ghd_cameramethod 1 in console to fix the CalcView issue while I figure out why it's borking.
Fixes the cells directly around spawn cell not being rendered.
Hopefully. Haven't found any problems in testing yet.
Cells will now render based on how big the map is. Flatinfinite, for example, will render only the surrounding cells, but smaller maps will render more, so that no matter how big the map is, it will seem about the same size.
These will now render across cells

*Weapons are being iffy and not wanting to be called sometimes.
@AmyJeanes
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Great to see that you're still working on improving this @DavidRalphsky, I've yet to try your latest changes but I'm sure they'll be a great improvement

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4 participants