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1 change: 1 addition & 0 deletions .gitignore
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/node_modules
59 changes: 59 additions & 0 deletions App.js
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/**
* Sample React Native App
* https://github.com/facebook/react-native
*
* @format
* @flow
*/

import React, {Component} from 'react';

import { createStore, applyMiddleware } from 'redux';
import { Provider, connect } from 'react-redux';
import axios from 'axios';
import axiosMiddleware from 'redux-axios-middleware';

import { createStackNavigator, createAppContainer } from 'react-navigation';

import HomeScreen from './views/HomeScreen';
import CocktailScreen from './views/CocktailScreen';
import reducer from './reducers/root';

const client = axios.create({
baseURL: 'https://www.thecocktaildb.com/api/json/v1/1',
responseType: 'json'
});

const store = createStore(reducer, applyMiddleware(axiosMiddleware(client)));

const AppNavigator = createStackNavigator(
{
Home: {
screen: HomeScreen,
},
Cocktail: {
screen: CocktailScreen,
}
},
{
initialRouteName: 'Home',
defaultNavigationOptions: {
headerStyle: {
backgroundColor: '#4ebcd1',
},
headerTintColor: '#fff',
},
}
);

const AppContainer = createAppContainer(AppNavigator);

export default class App extends React.Component {
render() {
return (
<Provider store={store}>
<AppContainer />
</Provider>
);
}
}
13 changes: 12 additions & 1 deletion README.md
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Please clone the repository, complete the exercise, and submit a Pull Request for us to review! If you have any questions, you can reach out directly here or leave comments on your PR which we will respond to. Remember, all instructions for running the application (including installing relevant libraries, etc.) should be included in the README.

* npm install
* react-native run-ios

## Delivery Steps:

Expand All @@ -17,12 +19,21 @@ Please clone the repository, complete the exercise, and submit a Pull Request fo

A) Describe the strategy used to consume the API endpoints and the data management.

* I used redux as state container because this was a requirement. I created 2 reducers, one for the cocktail list and another for the individual drink data. In these reducers i declared the action creators and the properly reducer (redux with ducks). To making api calls i used Axios and ReduxAxiosMiddleware to fill in a simple way the reducers from api responses. This middleware create automatically the actions LOAD, LOAD_SUCCESS and LOAD_FAIL for every api call.
The action creator are called in the Screen components on componentDidMount and if it's needed the data is passed to children as props.

B) Explain which library was used for the routing and why. Would you use the same for a consumer facing app targeting thousands of users? Why?
* I used react-navigation because is simple the requirements hasn't a very complex routing features. I don't think that the amount of users affect the decision of the router library. I would change the routing if the required features warrant it. For example if i need a better perfomance with routing i would use react-native-navigation perhaps, because it uses the native modules instead of JS bridge.

C) Have you used any strategy to optimize the performance of the list generated for the first feature?
* Yes, i use one of the benefits of FlatList. FlatList doesn't render all items in the same time, it render a item if it is in screen or if it is close. So, in renderItem of FlatList i call to a component CocktailIngredients who call an action creator on componentDidMount to fetch the individual drink data. If you don't scroll to much only will called a few of cocktails instead of all list of drinks.

D) Would you like to add any further comments or observations?

* Here is my todo-list:
* Better aproximation to wireframe design (Fonts, icons, etc)
* Filter feature of the list (this should not be hard)
* Add tests. I haven't experience with testing in React Native but i think jest seems simple to this task
* Only tested with ios simulator (Iphone X). Check if it works fine in Android.

## Overview:

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14 changes: 14 additions & 0 deletions __tests__/App-test.js
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/**
* @format
*/

import 'react-native';
import React from 'react';
import App from '../App';

// Note: test renderer must be required after react-native.
import renderer from 'react-test-renderer';

it('renders correctly', () => {
renderer.create(<App />);
});
55 changes: 55 additions & 0 deletions android/app/BUCK
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# To learn about Buck see [Docs](https://buckbuild.com/).
# To run your application with Buck:
# - install Buck
# - `npm start` - to start the packager
# - `cd android`
# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
# - `buck install -r android/app` - compile, install and run application
#

load(":build_defs.bzl", "create_aar_targets", "create_jar_targets")

lib_deps = []

create_aar_targets(glob(["libs/*.aar"]))

create_jar_targets(glob(["libs/*.jar"]))

android_library(
name = "all-libs",
exported_deps = lib_deps,
)

android_library(
name = "app-code",
srcs = glob([
"src/main/java/**/*.java",
]),
deps = [
":all-libs",
":build_config",
":res",
],
)

android_build_config(
name = "build_config",
package = "com.rncodechallenge",
)

android_resource(
name = "res",
package = "com.rncodechallenge",
res = "src/main/res",
)

android_binary(
name = "app",
keystore = "//android/keystores:debug",
manifest = "src/main/AndroidManifest.xml",
package_type = "debug",
deps = [
":app-code",
],
)
152 changes: 152 additions & 0 deletions android/app/build.gradle
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apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion

compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}

defaultConfig {
applicationId "com.rncodechallenge"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
19 changes: 19 additions & 0 deletions android/app/build_defs.bzl
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"""Helper definitions to glob .aar and .jar targets"""

def create_aar_targets(aarfiles):
for aarfile in aarfiles:
name = "aars__" + aarfile[aarfile.rindex("/") + 1:aarfile.rindex(".aar")]
lib_deps.append(":" + name)
android_prebuilt_aar(
name = name,
aar = aarfile,
)

def create_jar_targets(jarfiles):
for jarfile in jarfiles:
name = "jars__" + jarfile[jarfile.rindex("/") + 1:jarfile.rindex(".jar")]
lib_deps.append(":" + name)
prebuilt_jar(
name = name,
binary_jar = jarfile,
)
17 changes: 17 additions & 0 deletions android/app/proguard-rules.pro
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
8 changes: 8 additions & 0 deletions android/app/src/debug/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">

<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>

<application android:usesCleartextTraffic="true" tools:targetApi="28" tools:ignore="GoogleAppIndexingWarning" />
</manifest>
26 changes: 26 additions & 0 deletions android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.rncodechallenge">

<uses-permission android:name="android.permission.INTERNET" />

<application
android:name=".MainApplication"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:allowBackup="false"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>

</manifest>
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