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KoryuObihiro edited this page Dec 26, 2011 · 1 revision

Syntax: switch.$entity.wearing[only]

Description: A Switch that otherwise functions as the corresponding Conditional.

Example:

Damage: # Do some funky stuff with armor sets.
    - 'switch.target.wearing':
        - '_SecretSet': '0' # No damage!
        - '_SomeHelmet': "message.target.You're only wearing a helmet? o_O"
Aliases:
    Armor:
        SecretSet:
            - 'LEATHER_HELMET*DIAMOND_CHESTPLATE*IRON_LEGGINGS*GOLD_BOOTS'
        SomeHelmet:
            - 'LEATHER_HELMET'
            - 'IRON_HELMET'
            - 'GOLD_HELMET'
            - 'DIAMOND_HELMET'
        SomeHelmetClone: # This just demonstrates comma-delimited lists, otherwise identical to the SomeHelmet alias.
            - 'LEATHER_HELMET,IRON_HELMET,GOLD_HELMET,DIAMOND_HELMET'

See also: Message, Value Change

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