fix: transmit in single frame when compression enabled #552
+185
−5
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Closes #435
Problem
When compression was enabled,
Conn.Writesent messages across many small frames due to the flate library's internalbufferFlushSize(240 bytes). Each flush triggered awriteFramecall, producing alternating ~236 and 4 byte frames. This broke clients like Unreal Engine that only process one frame per tick.Solution
Conn.Writenow compresses the entire message into a buffer first, then transmits it as a single frame. Messages belowflateThresholdbypass compression and are sent uncompressed in a single frame.For
CompressionContextTakeovermode, the flateWriter destination is restored after buffered compression to ensure subsequentWriter()streaming calls work correctly.🤖 PR was written by Claude Code using Opus 4.5 then reviewed by Opus 4.5 and a human 👩🚀