Releases: codespellv3/cs_mp
Releases · codespellv3/cs_mp
Initial progresses with Networked spell system
In this pre-release you can see how two players can connect to the same server and interact together.
When they press "Fire" a Spell (the moving orb) is created at runtime on the server and synced to both players. There is a bug for now with this and the clients and not notified perfectly. Look at the issues to see how is this going!
Video is here
Initial multiplayer system
- Users can create a gameserver or join en existing one.
- Avatar is displayed for each connected player
Showcase:
https://youtu.be/vUZ-rgNguas