Pyxel Morph is a software tool for graphic design in game development through GB STUDIO. It converts your input images into green-shaded previews, helping you quickly map colors into palettes for your game scenes, in addition to a MAPPING FILE and a PALETTE LIST that can be inserted directly into gbstudio. No more need to make a green shaded image from scratch: the app will do that for you.
- Download the latest release from the Releases page.
- Extract the ZIP.
- Launch
PyxelMorph.exeon Windows.
| Tier | Max Palettes | Max Input Colors | Can Use Complex Image Optimization | Price |
|---|---|---|---|---|
| Free | 5 | 10 | ❌ | Free |
| Pro | 7 | 11 | ✅ | €7.50 for life |
| Diamond | Unlimited | Unlimited | ✅ | €9.99 for life |
Note: Maximum 2 priority colors for all tiers. Only 8x8 tiles supported.
PyxelMorph.exe– Application executablePyxelMorph.lnk– Shortcutmanual/– User manual PDFoutput/– Folder where generated files will be savedlegal/– EULA, Privacy Policy, Privacy Notice
- Using Pyxel Morph is governed by the EULA and Privacy Policy included in the
legal/folder. - By registering and using the app, you consent to these terms.
Input image → Green preview → Recolored output:
tile grid using 4 colors (1 palette):
tile grid using 8 palettes:
note: in scene 8 I pasted the palette colors on the color panel rather than the find-closest-hex panel, so colors are a bit mismatched; took 25 minutes to color each image with tile_grid
For any questions or issues, contact us at:
contact.pyxelmorph@gmail.com
pricing information here is correct at all times; disregard inconsistencies between alterantive manual or read me files; cancel subscription button should be no longer functional, now that fixed prices come into effect
ATTENTION