Releases: coopryan/csf
Releases · coopryan/csf
test
Fix flaky test by increasing number of game rounds by increasing max_rounds there is basically zero chance that first player will receive bomb on every round from Game::spawnBomb RNG this should fix random mutation escape - method removal on Inventory::removeBomb when this luck occurred I also removed bad DefaultMap dependency and lower round_time_ms so test is actually faster than original