This plugin provides an implementation of an old version of the Network Information API. It provides information about the device's cellular and wifi connection, and whether the device has an internet connection.
cordova plugin add cordova-plugin-network-information
- Amazon Fire OS
- Android
- BlackBerry 10
- Browser
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows
- Firefox OS
The
connectionobject, exposed vianavigator.connection, provides information about the device's cellular and wifi connection.
- connection.type
- Connection.UNKNOWN
- Connection.ETHERNET
- Connection.WIFI
- Connection.CELL_2G
- Connection.CELL_3G
- Connection.CELL_4G
- Connection.CELL
- Connection.NONE
This property offers a fast way to determine the device's network connection state, and type of connection.
function checkConnection() {
var networkState = navigator.connection.type;
var states = {};
states[Connection.UNKNOWN] = 'Unknown connection';
states[Connection.ETHERNET] = 'Ethernet connection';
states[Connection.WIFI] = 'WiFi connection';
states[Connection.CELL_2G] = 'Cell 2G connection';
states[Connection.CELL_3G] = 'Cell 3G connection';
states[Connection.CELL_4G] = 'Cell 4G connection';
states[Connection.CELL] = 'Cell generic connection';
states[Connection.NONE] = 'No network connection';
alert('Connection type: ' + states[networkState]);
}
checkConnection();
Until Cordova 2.3.0, the Connection object was accessed via
navigator.network.connection, after which it was changed to
navigator.connection to match the W3C specification. It's still
available at its original location, but is deprecated and will
eventually be removed.
- iOS can't detect the type of cellular network connection.
navigator.connection.typeis set toConnection.CELLfor all cellular data.
-
When running in the emulator, always detects
navigator.connection.typeasConnection.UNKNOWN. -
Windows Phone can't detect the type of cellular network connection.
navigator.connection.typeis set toConnection.CELLfor all cellular data.
- When running in the Phone 8.1 emulator, always detects
navigator.connection.typeasConnection.ETHERNET.
- Tizen can only detect a WiFi or cellular connection.
navigator.connection.typeis set toConnection.CELL_2Gfor all cellular data.
- Firefox OS can't detect the type of cellular network connection.
navigator.connection.typeis set toConnection.CELLfor all cellular data.
- Browser can't detect the type of network connection.
navigator.connection.typeis always set toConnection.UNKNOWNwhen online.
The event fires when an application goes offline, and the device is not connected to the Internet.
document.addEventListener("offline", yourCallbackFunction, false);
The offline event fires when a previously connected device loses a
network connection so that an application can no longer access the
Internet. It relies on the same information as the Connection API,
and fires when the value of connection.type becomes NONE.
Applications typically should use document.addEventListener to
attach an event listener once the deviceready event fires.
document.addEventListener("offline", onOffline, false);
function onOffline() {
// Handle the offline event
}
During initial startup, the first offline event (if applicable) takes at least a second to fire.
When running in the Emulator, the connection.status is always unknown, so this event does not fire.
The Emulator reports the connection type as Cellular, which does not change, so the event does not fire.
This event fires when an application goes online, and the device becomes connected to the Internet.
document.addEventListener("online", yourCallbackFunction, false);
The online event fires when a previously unconnected device receives
a network connection to allow an application access to the Internet.
It relies on the same information as the Connection API,
and fires when the connection.type changes from NONE to any other
value.
Applications typically should use document.addEventListener to
attach an event listener once the deviceready event fires.
document.addEventListener("online", onOnline, false);
function onOnline() {
// Handle the online event
}
During initial startup, the first online event (if applicable) takes
at least a second to fire, prior to which connection.type is
UNKNOWN.
When running in the Emulator, the connection.status is always unknown, so this event does not fire.
The Emulator reports the connection type as Cellular, which does not change, so events does not fire.