Skip to content
Crazy Chenz edited this page Oct 18, 2019 · 7 revisions

Overview

My personal game design sandbox that aims to provide casual/social game mechanics in a virtual world.

Principles

  • All technology used should either meets an open standard for be open source itself. This prevents vendor lock in and affords flexibility for adjusting and evolving.
  • If/When this goes into any market, premium purchases will be (real world) advertisement free.
  • Social enabled gaming is key to cafe. Any networked devices running cafe should allow users to easily connect to each other, regardless of an internet connection.

Components

Clone this wiki locally