Keep It Simple, Stupid 3D and 2D graphics engine.
This library is born from the frustration that today’s 3D graphics library are either:
- Too low level: you have to write your own shaders and opening a window takes 8 hours, 300 lines of code and 10L of coffee.
- High level, but too hard to understand/use: these libraries are made to create beautiful photoreal (or close to it) animations or games. They have many features; too many, in fact, if you just want to draw a few objects on the screen with as little friction as possible.
kiss3d is not designed to be feature-complete or fast. It is designed to let you draw simple geometric figures and play with them with as little friction as possible.
- WASM compatible.
- Out of the box, open a window with a default arc-ball camera and a point light.
- First-person camera available as well, and user-defined cameras are possible.
- Render boxes, spheres, cones, cylinders, quads and lines simply
- Change an object's color or texture.
- Change an object's transform.
- Create basic post-processing effects.
As an example, creating a scene with a red, rotating cube with a light attached to the camera is as simple as:
use kiss3d::prelude::*;
#[kiss3d::main]
async fn main() {
let mut window = Window::new("Kiss3d: cube").await;
let mut camera = OrbitCamera3d::default();
let mut scene = SceneNode3d::empty();
scene
.add_light(Light::point(100.0))
.set_position(Vec3::new(0.0, 2.0, -2.0));
let mut c = scene.add_cube(1.0, 1.0, 1.0).set_color(RED);
let rot = Quat::from_axis_angle(Vec3::Y, 0.014);
while window.render_3d(&mut scene, &mut camera).await {
c.rotate(rot);
}
}This code works on both native platforms and WASM without any changes! The #[kiss3d::main]
macro and async rendering API handle the platform differences automatically:
- On native: The async runtime is managed with
pollster::block_on - On WASM: The async function integrates with the browser's event loop via
requestAnimationFrame
This approach eliminates the need for platform-specific code or managing different entry points, making it simple to write truly cross-platform 3D applications.
Some controls are handled by default by the engine (they can be overridden by the user):
scroll: zoom in / zoom out.left click + drag: look around.right click + drag: translate the view point.enter: look at the origin (0.0, 0.0, 0.0).
You will need the last stable build of the rust compiler and the official package manager: cargo.
Simply add the following to your Cargo.toml file:
[dependencies]
kiss3d = "0.37"Kiss3d supports recording your 3D scene to MP4 video files. This feature requires FFmpeg to be installed on your system.
Install FFmpeg:
- macOS:
brew install ffmpeg - Ubuntu/Debian:
sudo apt install ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev - Windows: Download from ffmpeg.org and add to PATH
Enable the feature in your Cargo.toml:
[dependencies]
kiss3d = { version = "0.40", features = ["recording"] }For immediate mode GUI support, enable the egui feature:
[dependencies]
kiss3d = { version = "0.40", features = ["egui"] }