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24 changes: 12 additions & 12 deletions app/src/main/java/de/sopa/helper/LevelSolver.java
Original file line number Diff line number Diff line change
Expand Up @@ -70,16 +70,16 @@ private boolean solve(Level level, int maxDepth, int currentDepth, List<Level> p
for (int column = 0; column < columns - 2; column++) {
gameFieldService.shiftLine(level, false, column, 1);

if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)) {
if (currentDepth + 1 < highestHit)
return true;
if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)
&& currentDepth + 1 < highestHit) {
return true;
}

gameFieldService.shiftLine(level, false, column, -2);

if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)) {
if (currentDepth + 1 < highestHit)
return true;
if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)
&& currentDepth + 1 < highestHit) {
return true;
}

// restore state
Expand All @@ -89,16 +89,16 @@ private boolean solve(Level level, int maxDepth, int currentDepth, List<Level> p
for (int row = 0; row < rows - 2; row++) {
gameFieldService.shiftLine(level, true, row, 1);

if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)) {
if (currentDepth + 1 < highestHit)
return true;
if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)
&& currentDepth + 1 < highestHit) {
return true;
}

gameFieldService.shiftLine(level, true, row, -2);

if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)) {
if (currentDepth + 1 < highestHit)
return true;
if (currentDepth + 1 < highestHit && solve(level, maxDepth, currentDepth + 1, possibleSolutions)
&& currentDepth + 1 < highestHit) {
return true;
}

// restore state
Expand Down