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animalnerve decompilation (2/3 matching)#84

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ryanbevins wants to merge 1 commit intodoldecomp:mainfrom
ryanbevins:AnimalNerve
Open

animalnerve decompilation (2/3 matching)#84
ryanbevins wants to merge 1 commit intodoldecomp:mainfrom
ryanbevins:AnimalNerve

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@ryanbevins
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Summary

  • Decompile TNerveAnimalGraphWander nerve class (destructor and theNerve match, execute at 65%)
  • Add TAnimalBase header
  • Fix CLBPalFrame return type from void to T

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decomp-dev bot commented Feb 13, 2026

Report for GMSJ01 (e7a9a50 - d7f74cf)

📈 Matched code: 26.65% (+0.01%, +192 bytes)
📈 Matched data: 29.17% (+0.01%, +40 bytes)

✅ 5 new matches
Unit Item Bytes Before After
mario/Animal/AnimalNerve TNerveAnimalGraphWander::theNerve() +100 0.00% 100.00%
mario/Animal/AnimalNerve TNerveAnimalGraphWander::~TNerveAnimalGraphWander() +92 0.00% 100.00%
mario/Animal/AnimalNerve .bss +16 0.00% 100.00%
mario/Animal/AnimalNerve .data +16 0.00% 100.00%
mario/Animal/AnimalNerve .sbss +8 0.00% 100.00%
📈 2 improvements in unmatched items
Unit Item Bytes Before After
mario/Animal/AnimalNerve TNerveAnimalGraphWander::execute(TSpineBase<TLiveActor>*) const +955 0.00% 71.56%
mario/Animal/AnimalNerve .sdata2 +17 0.00% 71.43%

@ryanbevins ryanbevins force-pushed the AnimalNerve branch 2 times, most recently from 44d00b5 to 9dc9f46 Compare February 13, 2026 13:47
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